Searched refs:ReleasedLoadBB (Results 1 – 1 of 1) sorted by relevance
1034 auto ReleasedLoadBB = in expandAtomicCmpXchg() local1037 BasicBlock::Create(Ctx, "cmpxchg.trystore", F, ReleasedLoadBB); in expandAtomicCmpXchg()1076 BasicBlock *RetryBB = HasReleasedLoadBB ? ReleasedLoadBB : StartBB; in expandAtomicCmpXchg()1080 Builder.SetInsertPoint(ReleasedLoadBB); in expandAtomicCmpXchg()1131 TryStoreLoaded->addIncoming(SecondLoad, ReleasedLoadBB); in expandAtomicCmpXchg()1136 NoStoreLoaded->addIncoming(SecondLoad, ReleasedLoadBB); in expandAtomicCmpXchg()