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/external/libogg/win32/VS2005/
Dlibogg_static.sln9 …Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV…
10 …Debug|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Smartphone SDK 2 (AR…
11 …Debug|Windows Mobile 6 Professional SDK (ARMV4I) = Debug|Windows Mobile 6 Professional SDK (ARMV4I)
14 …Release_SSE|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Pocket PC…
15 …Release_SSE|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Smartpho…
16 …Release_SSE|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE|Windows Mobile 6 Professional…
19 …Release_SSE2|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Pocket …
20 …Release_SSE2|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Smartp…
21 …Release_SSE2|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE2|Windows Mobile 6 Profession…
24 …Release|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release|Windows Mobile 5.0 Pocket PC SDK 2 (…
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Dlibogg_dynamic.sln9 …Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV…
10 …Debug|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Smartphone SDK 2 (AR…
11 …Debug|Windows Mobile 6 Professional SDK (ARMV4I) = Debug|Windows Mobile 6 Professional SDK (ARMV4I)
14 …Release_SSE|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Pocket PC…
15 …Release_SSE|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Smartpho…
16 …Release_SSE|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE|Windows Mobile 6 Professional…
19 …Release_SSE2|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Pocket …
20 …Release_SSE2|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Smartp…
21 …Release_SSE2|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE2|Windows Mobile 6 Profession…
24 …Release|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release|Windows Mobile 5.0 Pocket PC SDK 2 (…
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/external/swiftshader/third_party/PowerVR_SDK/
DLicense.txt1 SDK END USER LICENSE AGREEMENT
3 PLEASE READ THIS AGREEMENT CAREFULLY. BY USING ANY PORTION OF THE SDK YOU WILL BE LEGALLY BOUND TO…
4 …eement. If you do not agree with any of these terms, then do not install or otherwise use the SDK.
7 "SDK" means all or any component of software in source or binary form, tools, code examples, driver…
11 (a) use the SDK for the sole purpose of developing, profiling, or assisting in the optimisation of …
12 (b) distribute the SDK in source code, object file, or compiled binary form as a component of your …
13 i. you do not distribute the SDK on a stand alone basis;
18 (c) Use the SDK as expressly authorised by Imagination in writing, on the payment and/or support te…
21SDK for any unauthorised purpose; (ii) modify, disassemble, decompile, reverse engineer, revise or…
24 Imagination retains all ownership of the SDK, including without limitation all copyrights and other…
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/external/brotli/appveyor/
Drun_with_compiler.cmd3 :: MS Windows SDK for Windows 7 and .NET Framework 4 (SDK v7.1)
7 :: MS Windows SDK for Windows 7 and .NET Framework 3.5 (SDK v7.0)
13 :: cmd interpreter, at least for (SDK v7.0)
39 :: Based on the Python version, determine what SDK version to use, and whether
40 :: to set the SDK for 64-bit.
64 …ECHO Configuring Windows SDK %WINDOWS_SDK_VERSION% for Python %MAJOR_PYTHON_VERSION% on a 64 bit a…
/external/lzma/
DNOTICE1 LZMA SDK is written and placed in the public domain by Igor Pavlov.
3 Some code in LZMA SDK is based on public domain code from another developers:
7 You can copy, modify, distribute and perform LZMA SDK code, even for commercial purposes,
10 LZMA SDK code is compatible with open source licenses, for example, you can
/external/libvpx/libvpx/
Dmainpage.dox1 /*!\mainpage WebM Codec SDK
9 Welcome to the WebM Codec SDK. This SDK allows you to integrate your
13 This distribution of the WebM Codec SDK includes the following support:
40 questions about this SDK, please mail the apps-devel@webmproject.org list.
/external/curl/projects/Windows/VC6/lib/
Dlibcurl.tmpl66 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\…
67 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..…
96 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\…
97 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..…
126 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\…
127 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..…
156 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\…
157 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..…
186 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\…
187 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..…
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/external/python/cpython2/PC/VS7.1/
Dreadme.txt211 - run the SDK setenv.cmd script, passing /RETAIL and the target
262 SDK, in particular the 64-bit support. This includes an Itanium compiler
263 (future releases of the SDK likely include an AMD64 compiler as well).
298 * A recent Platform SDK
300 * The .NET 1.1 SDK
306 compiler supplied with the .NET SDK is a non-optimising version). The
307 platform SDK is needed to provide the Windows header files and libraries
310 SDK is needed because it contains a version of msvcrt.dll which links to
311 the msvcr71.dll CRT. Note that the .NET 2.0 SDK is NOT acceptable, as it
317 will need the C runtime sources installed as part of the platform SDK.
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/external/lzma/DOC/
Dlzma-history.txt1 HISTORY of the LZMA SDK
84 - SFX mudules were added to LZMA SDK
103 - The BUG in LZMA SDK 9.* was fixed: LZMA2 codec didn't work,
147 - LZMA SDK is placed in the public domain.
165 - ANSI-C LZMA Encoder was included to LZMA SDK.
182 was included to LZMA SDK.
222 - Java version of LZMA SDK was included
234 - LZMA# SDK (C#.NET version) was included
312 and PowerPC code was included to SDK
347 - Original version of LZMA SDK
Dlzma-sdk.txt1 LZMA SDK 16.04
4 LZMA SDK provides the documentation, samples, header files,
30 LZMA SDK is written and placed in the public domain by Igor Pavlov.
32 Some code in LZMA SDK is based on public domain code from another developers:
37 original LZMA SDK code, either in source code form or as a compiled binary, for
40 LZMA SDK code is compatible with open source licenses, for example, you can
44 LZMA SDK Contents
86 DOC/lzma-sdk.txt - LZMA SDK description (this file)
87 DOC/lzma-history.txt - history of LZMA SDK
182 Asm / C / C++ source code of LZMA SDK is part of 7-Zip's source code.
/external/deqp/framework/delibs/cmake/
Dtoolchain-ios.cmake16 # CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
18 # In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT pa…
19 # If set manually, this will force the use of a specific SDK version
124 …AL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAK…
126 message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
128 set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
130 # Set the sysroot default to the most recent SDK
/external/curl/projects/Windows/VC6/src/
Dcurl.tmpl66 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\…
67 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..…
91 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\…
92 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..…
116 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\…
117 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..…
141 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\…
142 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..…
166 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\…
167 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..…
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/external/r8/tools/windows/
DREADME.dx2 dx.bat and dx.jar are fetched from SDK build tools 24.0.0.
5 This is done because this relies on a tool found in the SDK and not present in the
25 according to the SDK dexmerger bash script to call the right class.
/external/libusb/
DINSTALL_WIN.txt17 Windows SDK to be able to compile the 64 bit version of the library.
33 If you are building for Windows CE then you will need the Windows CE Standard 5.00 SDK.
51 Windows SDK or the DDK (Links provided at the end of this file).
65 Latest Microsoft Windows SDK:
68 Windows CE Standard 5.00 SDK:
/external/icu/tools/srcgen/currysrc/libs/
DREADME.android1 The libraries in this directory originate from the Eclipse SDK and are covered by the
7 eclipse-SDK-4.5-win32.zip
/external/libjpeg-turbo/release/
Dlibjpeg-turbo.nsi.in2 Name "@CMAKE_PROJECT_NAME@ SDK for @INST_PLATFORM@"
14 Section "@CMAKE_PROJECT_NAME@ SDK for @INST_PLATFORM@ (required)"
29 …MessageBox MB_OK "An existing version of the @CMAKE_PROJECT_NAME@ SDK for @INST_PLATFORM@ is alrea…
31 …B_OK "An existing version of the @CMAKE_PROJECT_NAME@ SDK for @INST_PLATFORM@ or the TurboJPEG SDK
93 …n\Uninstall\@INST_REG_NAME@ @VERSION@" "DisplayName" "@CMAKE_PROJECT_NAME@ SDK v@VERSION@ for @INS…
/external/conscrypt/
DBUILDING.md27 #### Android SDK
28 [Download and install](https://developer.android.com/studio/install.html) the latest Android SDK
29 and set the `ANDROID_HOME` environment variable to point to the root of the SDK
75 with Windows 8.1 SDK and your machine is capable of compiling 64-bit.
/external/webrtc/third_party/winsdk_samples/
DREADME.webrtc4 License: Microsoft Windows SDK license
9 This contains a copy of a portion of the Microsoft Windows SDK 7.1 sample
/external/libphonenumber/demo/
DREADME1 How to install the Appengine SDK to the Maven local repository?
4 Note that you don't need to manually download any SDK.
/external/libyuv/files/build_overrides/
Dbuild.gni11 # Some WebRTC targets require the 10.7 deployment version of the Mac SDK and a
12 # 10.11 min SDK but those targets are only used in non-Chromium builds. We can
45 # since it contains only SDK 10.11, not 10.12 which WebRTC needs.
/external/clang/tools/clang-format-vs/
DREADME.txt6 - Visual Studio 2013 SDK
8 - Visual Studio 2010 SDK (?)
/external/google-breakpad/src/common/windows/
Dcommon_windows.gyp40 '$(VSInstallDir)/DIA SDK/include',
55 ['$(VSInstallDir)/DIA SDK/lib'],
63 ['$(VSInstallDir)/DIA SDK/lib/amd64'],
/external/python/cpython2/Mac/
DREADME46 The optional argument specifies which OS X SDK should be used to perform the
49 headers rather than an SDK. As of OS X 10.9, you should install the optional
91 and the 10.4u SDK. Starting with Xcode 3 and OS X 10.5, more configurations are
95 SDK, which defaults to the 10.4u SDK. When you build on OS X 10.5 or later
96 you can use the system headers instead of an SDK::
128 only be built with a 10.5 SDK because ``ppc64`` support was only included with
134 * 10.4u SDK with Xcode 2 supports ``32-bit`` only
136 * 10.5 SDK with Xcode 3.1.x supports all flavors
138 * 10.6 SDK with Xcode 3.2.x supports ``intel``, ``3-way``, and ``32-bit``
140 * 10.6 SDK with Xcode 4 supports ``intel`` only
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/external/llvm/include/llvm/Object/
DMachO.h426 getVersionMinMajor(MachO::version_min_command &C, bool SDK) { in getVersionMinMajor() argument
427 uint32_t VersionOrSDK = (SDK) ? C.sdk : C.version; in getVersionMinMajor()
432 getVersionMinMinor(MachO::version_min_command &C, bool SDK) { in getVersionMinMinor() argument
433 uint32_t VersionOrSDK = (SDK) ? C.sdk : C.version; in getVersionMinMinor()
438 getVersionMinUpdate(MachO::version_min_command &C, bool SDK) { in getVersionMinUpdate() argument
439 uint32_t VersionOrSDK = (SDK) ? C.sdk : C.version; in getVersionMinUpdate()
/external/curl/winbuild/
DBUILD.WINDOWS.txt10 VC++ is also part of the Windows Platform SDK. You do not have to install
13 The latest Platform SDK can be downloaded freely from:
18 Edition of the Platform SDK which can be downloaded from:
40 Open a Visual Studio Command prompt or the SDK CMD shell.

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