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Searched refs:SETUP_ACTIVE (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_setup.c96 assert(setup->state == SETUP_ACTIVE); in first_triangle()
106 assert(setup->state == SETUP_ACTIVE); in first_line()
115 assert(setup->state == SETUP_ACTIVE); in first_point()
321 case SETUP_ACTIVE: in set_scene_state()
428 if (setup->state == SETUP_ACTIVE) { in lp_setup_try_clear_color_buffer()
504 if (setup->state == SETUP_ACTIVE) { in lp_setup_try_clear_zs()
1231 if (update_scene && setup->state != SETUP_ACTIVE) { in lp_setup_update_state()
1232 if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ )) in lp_setup_update_state()
1240 assert(setup->state == SETUP_ACTIVE); in lp_setup_update_state()
1253 if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__)) in lp_setup_update_state()
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Dlp_setup_context.h129 SETUP_ACTIVE /**< scene exists and has at least one draw/query */ enumerator