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/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTGeometry.cpp58 struct SEdg { struct
69 SEdg *psEdg[3]; // Pointer to the three triangle edges argument
101 SEdg *m_pEdg; // Array of all the edges in the mesh
141 SEdg *BuildEdgeList(
155 const SEdg *pEdg;
199 void AddEdgeCheckDup(const SEdg * const pEdg);
302 …m_pEdg = (SEdg*)calloc(nTriTot*3, sizeof(*m_pEdg)); // Allocate the maximum possible number of edg… in CObject()
416 SEdg *CObject::BuildEdgeList( in BuildEdgeList()
420 SEdg *pEdg; in BuildEdgeList()
849 void CBlockOption::AddEdgeCheckDup(const SEdg * const pEdg) in AddEdgeCheckDup()