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Searched refs:SHADERTYPE_VERT (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/egl/
DteglRobustnessTests.cpp75 SHADERTYPE_VERT, enumerator
753 const bool isVertCase = m_shaderType == SHADERTYPE_VERT; in genNonComputeSource()
1101 case SHADERTYPE_VERT: in genVertexShader()
1142 case SHADERTYPE_VERT: in genFragmentShader()
1291 …const bool isVertex = (m_shaderType == SHADERTYPE_VERT || m_shaderType == SHADERTYPE_VERT_AND_FRAG… in setup()
2239 …rovoke a context reset in vertex shader and ", CONTEXTRESETTYPE_INFINITE_LOOP, SHADERTYPE_VERT), in createRobustnessTests()
2283 …tex shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT, RESOURCETY… in createRobustnessTests()
2289 …tex shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT, RESOURCETY… in createRobustnessTests()
2295 …tex shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT, RESOURCETY… in createRobustnessTests()
2301 …ex shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_VERT, RESOURCETY… in createRobustnessTests()
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