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Searched refs:SHADER_VALIDITY_LAST (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp356 SHADER_VALIDITY_LAST enumerator
2478 : SHADER_VALIDITY_LAST; in iterate()
2480 DE_ASSERT(shaderValidity != SHADER_VALIDITY_LAST); in iterate()
2693 : SHADER_VALIDITY_LAST; in generateShaderSources()
2695 DE_ASSERT(shaderValidity != SHADER_VALIDITY_LAST); in generateShaderSources()
2721 : SHADER_VALIDITY_LAST; in generateShaderSources()
2723 DE_ASSERT(shaderValidity != SHADER_VALIDITY_LAST); in generateShaderSources()
2750 : SHADER_VALIDITY_LAST; in generateShaderSources()
2752 DE_ASSERT(shaderValidity != SHADER_VALIDITY_LAST); in generateShaderSources()
2778 : SHADER_VALIDITY_LAST; in generateShaderSources()
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/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp356 SHADER_VALIDITY_LAST enumerator
2458 : SHADER_VALIDITY_LAST; in iterate()
2460 DE_ASSERT(shaderValidity != SHADER_VALIDITY_LAST); in iterate()
2673 : SHADER_VALIDITY_LAST; in generateShaderSources()
2675 DE_ASSERT(shaderValidity != SHADER_VALIDITY_LAST); in generateShaderSources()
2701 : SHADER_VALIDITY_LAST; in generateShaderSources()
2703 DE_ASSERT(shaderValidity != SHADER_VALIDITY_LAST); in generateShaderSources()
2730 : SHADER_VALIDITY_LAST; in generateShaderSources()
2732 DE_ASSERT(shaderValidity != SHADER_VALIDITY_LAST); in generateShaderSources()
2758 : SHADER_VALIDITY_LAST; in generateShaderSources()
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