Searched refs:SHADER_VALIDITY_VALID (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 352 SHADER_VALIDITY_VALID = 0, enumerator 1878 …haderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, SHADER_VALIDITY_VALID); in iterate() 1879 …derSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_VALIDITY_VALID); in iterate() 2218 …urce(lightVertexTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_VALID); in generateShaderData() 2219 …ce(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_VALID); in generateShaderData() 2284 …textureLookupVertexTemplate(m_conditionalUsage, m_conditionalType), specID, SHADER_VALIDITY_VALID); in generateShaderData() 2285 …gmentTemplate(m_numLookups, m_conditionalUsage, m_conditionalType), specID, SHADER_VALIDITY_VALID); in generateShaderData() 2311 …plate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingDepth), specID, SHADER_VALIDITY_VALID); in generateShaderData() 2312 …plate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingDepth), specID, SHADER_VALIDITY_VALID); in generateShaderData() 2340 …aderSource(binaryOpVertexTemplate(m_numOperations, m_oper.c_str()), specID, SHADER_VALIDITY_VALID); in generateShaderData() [all …]
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 352 SHADER_VALIDITY_VALID = 0, enumerator 1858 …haderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, SHADER_VALIDITY_VALID); in iterate() 1859 …derSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_VALIDITY_VALID); in iterate() 2198 …urce(lightVertexTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_VALID); in generateShaderData() 2199 …ce(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_VALID); in generateShaderData() 2264 …textureLookupVertexTemplate(m_conditionalUsage, m_conditionalType), specID, SHADER_VALIDITY_VALID); in generateShaderData() 2265 …gmentTemplate(m_numLookups, m_conditionalUsage, m_conditionalType), specID, SHADER_VALIDITY_VALID); in generateShaderData() 2291 …plate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingDepth), specID, SHADER_VALIDITY_VALID); in generateShaderData() 2292 …plate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingDepth), specID, SHADER_VALIDITY_VALID); in generateShaderData() 2320 …aderSource(binaryOpVertexTemplate(m_numOperations, m_oper.c_str()), specID, SHADER_VALIDITY_VALID); in generateShaderData() [all …]
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