Searched refs:SK_AlphaOPAQUE (Results 1 – 7 of 7) sorted by relevance
12 return SK_AlphaOPAQUE == p.getAlpha() && !p.getColorFilter() && !p.getShader(); in just_solid_color()
33 U8CPU alpha = SK_AlphaOPAQUE; in DEF_TEST()
294 if (paint.getAlpha() != SK_AlphaOPAQUE) { in onAppendStages()295 opaquePaint.writable()->setAlpha(SK_AlphaOPAQUE); in onAppendStages()
37 return SkIntToScalar(SkColorGetA(color)) / SK_AlphaOPAQUE; in svg_opacity()362 if (SK_AlphaOPAQUE != SkColorGetA(paint.getColor())) { in addPaint()393 if (SK_AlphaOPAQUE != SkColorGetA(paint.getColor())) { in addPaint()508 if (SK_AlphaOPAQUE != SkColorGetA(color)) { in addLinearGradientDef()
79 #define SK_AlphaOPAQUE static_cast<SkAlpha>(0xFF) macro
299 if (shader.fColorsAreOpaque && this->getPaintAlpha() == SK_AlphaOPAQUE) { in GradientShaderBase4fContext()
820 if ((SkAlpha)SkColorGetA(key.fInfo.fColors[i]) != SK_AlphaOPAQUE) { in gradient_has_alpha()875 opaqueState.fInfo.fColors[i] = SkColorSetA(opaqueState.fInfo.fColors[i], SK_AlphaOPAQUE); in make_alpha_function_shader()