Searched refs:SK_InvalidUniqueID (Results 1 – 12 of 12) sorted by relevance
186 return UniqueID(uint32_t(SK_InvalidUniqueID)); in InvalidID()202 void makeInvalid() { fID = SK_InvalidUniqueID; } in makeInvalid()203 bool isInvalid() const { return SK_InvalidUniqueID == fID; } in isInvalid()
16 static int32_t gUniqueID = SK_InvalidUniqueID; in CreateUniqueID()21 } while (id == SK_InvalidUniqueID); in CreateUniqueID()
200 static int32_t gUniqueID = SK_InvalidUniqueID; in CreateUniqueID()204 } while (id == SK_InvalidUniqueID); in CreateUniqueID()
30 , fLastClipStackGenID(SK_InvalidUniqueID) in GrRenderTargetOpList()159 fLastClipStackGenID = SK_InvalidUniqueID; in reset()
1759 return SK_InvalidUniqueID; in addDrawOp()1772 return SK_InvalidUniqueID; in addDrawOp()1780 return SK_InvalidUniqueID; in addDrawOp()1785 return SK_InvalidUniqueID; in addDrawOp()1792 return SK_InvalidUniqueID; in addDrawOp()
216 return UniqueID(uint32_t(SK_InvalidUniqueID)); in InvalidID()233 void makeInvalid() { fID = SK_InvalidUniqueID; } in makeInvalid()234 bool isInvalid() const { return SK_InvalidUniqueID == fID; } in isInvalid()
121 , fIndexBufferUniqueID(SK_InvalidUniqueID) { in GrGLVertexArray()
584 fAttachedBufferUniqueID(SK_InvalidUniqueID), in BufferTexture()
324 #define SK_InvalidUniqueID 0 macro
50 , fInstanceAttribsBufferUniqueId(SK_InvalidUniqueID) { in GLInstancedRendering()
251 return SK_InvalidUniqueID; in testingOnly_addDrawOp()
336 , fLastDrawnGlyphsID(SK_InvalidUniqueID) { in TextRun()