Searched refs:SPODNode (Results 1 – 4 of 4) sorted by relevance
192 struct SPODNode { struct284 …SPODNode *pNode; /*!< Node array. Sorted as such: objects, lights, cameras, Everything Else (bo…450 const SPODNode &node) const;459 const SPODNode &node) const;469 const SPODNode &node) const;478 const SPODNode &node) const;488 const SPODNode &node) const;497 const SPODNode &node) const;507 const SPODNode &node) const;516 const SPODNode &node) const;[all …]
1510 SPODNode &s, in ReadNode()2273 const SPODNode &node) const2316 PVRTMat4 CPVRTModelPOD::GetRotationMatrix(const SPODNode &node) const2332 const SPODNode &node) const2375 PVRTMat4 CPVRTModelPOD::GetScalingMatrix(const SPODNode &node) const2391 const SPODNode &node) const2428 PVRTVec3 CPVRTModelPOD::GetTranslation(const SPODNode &node) const2444 const SPODNode &node) const2485 PVRTMat4 CPVRTModelPOD::GetTranslationMatrix(const SPODNode &node) const2499 void CPVRTModelPOD::GetTransformationMatrix(PVRTMATRIX &mOut, const SPODNode &node) const[all …]
688 SPODNode& Node = m_Scene.pNode[i32NodeIndex]; in RenderScene()774 SPODNode& Node = m_Scene.pNode[i32NodeIndex]; in DrawSkinnedMesh()
559 SPODNode& Node = m_Scene.pNode[i]; in RenderScene()