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Searched refs:STREAMTYPE_FLOAT (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Renderer/
DStream.hpp30 STREAMTYPE_FLOAT, // Normalization ignored enumerator
87 type = STREAMTYPE_FLOAT; in defaults()
/external/swiftshader/src/OpenGL/libGLES_CM/
DVertexDataManager.cpp183 case GL_FLOAT: translated[i].type = sw::STREAMTYPE_FLOAT; break; in prepareVertexData()
184 default: UNREACHABLE(attribs[i].mType); translated[i].type = sw::STREAMTYPE_FLOAT; break; in prepareVertexData()
201 translated[i].type = sw::STREAMTYPE_FLOAT; in prepareVertexData()
/external/swiftshader/src/OpenGL/libGL/
DVertexDataManager.cpp188 case GL_FLOAT: translated[i].type = sw::STREAMTYPE_FLOAT; break; in prepareVertexData()
189 default: UNREACHABLE(attribs[i].mType); translated[i].type = sw::STREAMTYPE_FLOAT; break; in prepareVertexData()
206 translated[i].type = sw::STREAMTYPE_FLOAT; in prepareVertexData()
/external/swiftshader/src/OpenGL/libGLESv2/
DVertexDataManager.cpp194 case GL_FLOAT: translated[i].type = sw::STREAMTYPE_FLOAT; break; in prepareVertexData()
199 default: UNREACHABLE(attrib.mType); translated[i].type = sw::STREAMTYPE_FLOAT; break; in prepareVertexData()
225 translated[i].type = sw::STREAMTYPE_FLOAT; in prepareVertexData()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp4378 renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); in bindStreams()
4382 renderer->setInputStream(sw::PositionT, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 4)); in bindStreams()
4386 renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); in bindStreams()
4389 …renderer->setInputStream(sw::BlendWeight, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 1)); //… in bindStreams()
4393 renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); in bindStreams()
4396 …renderer->setInputStream(sw::BlendWeight, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 1)); //… in bindStreams()
4400 renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); in bindStreams()
4403 …renderer->setInputStream(sw::BlendWeight, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 2)); //… in bindStreams()
4407 renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); in bindStreams()
4410 …renderer->setInputStream(sw::BlendWeight, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); //… in bindStreams()
[all …]
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp5762 case D3DDECLTYPE_FLOAT1: attribute.define(sw::STREAMTYPE_FLOAT, 1, false); break; in bindVertexStreams()
5763 case D3DDECLTYPE_FLOAT2: attribute.define(sw::STREAMTYPE_FLOAT, 2, false); break; in bindVertexStreams()
5764 case D3DDECLTYPE_FLOAT3: attribute.define(sw::STREAMTYPE_FLOAT, 3, false); break; in bindVertexStreams()
5765 case D3DDECLTYPE_FLOAT4: attribute.define(sw::STREAMTYPE_FLOAT, 4, false); break; in bindVertexStreams()
5823 …AL: renderer->setInputStream(sw::Normal, attribute.define(sw::STREAMTYPE_FLOAT, 3)); … in bindVertexStreams()
5824 … renderer->setInputStream(sw::PointSize, attribute.define(sw::STREAMTYPE_FLOAT, 1)); br… in bindVertexStreams()
5829 …NT: renderer->setInputStream(sw::PositionT, attribute.define(sw::STREAMTYPE_FLOAT, 4)); br… in bindVertexStreams()
/external/swiftshader/src/Shader/
DVertexRoutine.cpp155 case STREAMTYPE_FLOAT: in readStream()