Searched refs:SamplerCore (Results 1 – 9 of 9) sorted by relevance
/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 55 …SamplerCore::SamplerCore(Pointer<Byte> &constants, const Sampler::State &state) : constants(consta… in SamplerCore() function in sw::SamplerCore 59 …void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 … in sampleTexture() 64 …void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 … in sampleTexture() 300 …void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 … in sampleTexture() 558 void SamplerCore::textureSize(Pointer<Byte> &texture, Vector4f &size, Float4 &lod) in textureSize() 570 void SamplerCore::border(Short4 &mask, Float4 &coordinates) in border() 576 void SamplerCore::border(Int4 &mask, Float4 &coordinates) in border() 581 …Short4 SamplerCore::offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, in… in offsetSample() 618 …void SamplerCore::sampleFilter(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &… in sampleFilter() 719 …void SamplerCore::sampleAniso(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w… in sampleAniso() [all …]
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D | PixelRoutine.hpp | 23 class SamplerCore; 68 SamplerCore *sampler[TEXTURE_IMAGE_UNITS];
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D | BUILD.gn | 43 "SamplerCore.cpp",
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D | SamplerCore.hpp | 47 class SamplerCore class 50 SamplerCore(Pointer<Byte> &r, const Sampler::State &state);
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D | VertexProgram.hpp | 122 SamplerCore *sampler[VERTEX_TEXTURE_IMAGE_UNITS];
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D | VertexProgram.cpp | 71 sampler[i] = new SamplerCore(constants, state.samplerState[i]); in pipeline()
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D | PixelRoutine.cpp | 62 sampler[i] = new SamplerCore(constants, state.sampler[i]); in quad()
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/external/swiftshader/src/ |
D | Android.mk | 93 Shader/SamplerCore.cpp \
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/external/swiftshader/docs/ |
D | Index.md | 48 …Core.cpp). Likewise, texture sampling is implemented by [SamplerCore](../src/Shader/SamplerCore.cp…
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