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Searched refs:SamplerCore (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/Shader/
DSamplerCore.cpp55SamplerCore::SamplerCore(Pointer<Byte> &constants, const Sampler::State &state) : constants(consta… in SamplerCore() function in sw::SamplerCore
59 …void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 … in sampleTexture()
64 …void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 … in sampleTexture()
300 …void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 … in sampleTexture()
558 void SamplerCore::textureSize(Pointer<Byte> &texture, Vector4f &size, Float4 &lod) in textureSize()
570 void SamplerCore::border(Short4 &mask, Float4 &coordinates) in border()
576 void SamplerCore::border(Int4 &mask, Float4 &coordinates) in border()
581 …Short4 SamplerCore::offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, in… in offsetSample()
618 …void SamplerCore::sampleFilter(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &… in sampleFilter()
719 …void SamplerCore::sampleAniso(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w… in sampleAniso()
[all …]
DPixelRoutine.hpp23 class SamplerCore;
68 SamplerCore *sampler[TEXTURE_IMAGE_UNITS];
DBUILD.gn43 "SamplerCore.cpp",
DSamplerCore.hpp47 class SamplerCore class
50 SamplerCore(Pointer<Byte> &r, const Sampler::State &state);
DVertexProgram.hpp122 SamplerCore *sampler[VERTEX_TEXTURE_IMAGE_UNITS];
DVertexProgram.cpp71 sampler[i] = new SamplerCore(constants, state.samplerState[i]); in pipeline()
DPixelRoutine.cpp62 sampler[i] = new SamplerCore(constants, state.sampler[i]); in quad()
/external/swiftshader/src/
DAndroid.mk93 Shader/SamplerCore.cpp \
/external/swiftshader/docs/
DIndex.md48 …Core.cpp). Likewise, texture sampling is implemented by [SamplerCore](../src/Shader/SamplerCore.cp…