Searched refs:SecondSucc (Results 1 – 1 of 1) sorted by relevance
150 MachineBasicBlock* SecondSucc = *(++SI); in runOnMachineFunction() local156 JumpAroundTarget = SecondSucc; in runOnMachineFunction()157 } else if (MBB->isLayoutSuccessor(SecondSucc)) { in runOnMachineFunction()158 LayoutSucc = SecondSucc; in runOnMachineFunction()