Searched refs:ShaderCompiled (Results 1 – 1 of 1) sorted by relevance
94 GLint ShaderCompiled; in PVRTShaderLoadSourceFromMemory() local95 glGetShaderiv(*pObject, GL_COMPILE_STATUS, &ShaderCompiled); in PVRTShaderLoadSourceFromMemory()96 if (!ShaderCompiled) in PVRTShaderLoadSourceFromMemory()