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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTShader.cpp94 GLint ShaderCompiled; in PVRTShaderLoadSourceFromMemory() local
95 glGetShaderiv(*pObject, GL_COMPILE_STATUS, &ShaderCompiled); in PVRTShaderLoadSourceFromMemory()
96 if (!ShaderCompiled) in PVRTShaderLoadSourceFromMemory()