/external/deqp/modules/gles3/functional/ |
D | es3fShaderReturnTests.cpp | 62 static ShaderEvalFunc getEvalFunc (ReturnMode mode) in getEvalFunc() 71 return (ShaderEvalFunc)DE_NULL; in getEvalFunc() 78 …me, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc); 82 …ame, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc) in ShaderReturnCase()
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D | es3fShaderSwitchTests.cpp | 51 …iption, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc); 55 …ription, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc) in ShaderSwitchCase() 153 type == SWITCHTYPE_DYNAMIC ? evalSwitchDynamic : (ShaderEvalFunc)DE_NULL); in makeSwitchCase()
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D | es3fShaderIndexingTests.cpp | 106 static ShaderEvalFunc getArrayCoordsEvalFunc (DataType dataType) in getArrayCoordsEvalFunc() 122 static ShaderEvalFunc getArrayUniformEvalFunc (DataType dataType) in getArrayUniformEvalFunc() 138 … name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, cons… 151 … name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, cons… in ShaderIndexingCase() 332 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() 438 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() 582 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() 592 static ShaderEvalFunc getVectorSubscriptEvalFunc (DataType dataType) in getVectorSubscriptEvalFunc() 764 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() 782 static ShaderEvalFunc getMatrixSubscriptEvalFunc (DataType dataType) in getMatrixSubscriptEvalFunc() [all …]
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D | es3fShaderDiscardTests.cpp | 55 …const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool… 68 …const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool… in ShaderDiscardCase() 160 static ShaderEvalFunc getEvalFunc (DiscardMode mode) in getEvalFunc()
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D | es3fShaderOperatorTests.cpp | 442 …ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, Shader… in BuiltinFuncInfo() 468 …ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, Shader… in BuiltinFuncInfo() 501 ShaderEvalFunc evalFuncScalar; 502 ShaderEvalFunc evalFuncVec2; 503 ShaderEvalFunc evalFuncVec3; 504 ShaderEvalFunc evalFuncVec4; 509 …Uint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFun… in BuiltinOperInfo() 514 …Uint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFun… in BuiltinOperInfoSeparateRefScaleBias() 520 …Uint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFun… in BuiltinPostOperInfo() 525 …Uint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFun… in BuiltinSideEffOperInfo() [all …]
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D | es3fShaderLoopTests.cpp | 190 static ShaderEvalFunc getLoopEvalFunc (int numIters) in getLoopEvalFunc() 209 …ntext, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, cons… 220 …ntext, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, cons… in ShaderLoopCase() 437 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() 1125 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase()
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D | es3fShaderStructTests.cpp | 59 …name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, Setu… 77 …name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, Setu… in ShaderStructCase() 118 …name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, Setu… in createStructCase()
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 175 typedef void (*ShaderEvalFunc) (ShaderEvalContext& c); typedef 190 ShaderEvaluator (ShaderEvalFunc evalFunc); 199 ShaderEvalFunc m_evalFunc; 207 …o& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc);
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D | glsShaderRenderCase.cpp | 329 ShaderEvaluator::ShaderEvaluator (ShaderEvalFunc evalFunc) in ShaderEvaluator() 346 …fo& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc) in ShaderRenderCase()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderReturnTests.cpp | 67 static ShaderEvalFunc getEvalFunc (ReturnMode mode) in getEvalFunc() 76 return (ShaderEvalFunc)DE_NULL; in getEvalFunc() 83 …onst char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUi… 92 …onst char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUi… in ShaderReturnCase()
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D | es2fShaderOperatorTests.cpp | 257 …Uint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFun… in BuiltinFuncInfo() 285 ShaderEvalFunc evalFuncScalar; 286 ShaderEvalFunc evalFuncVec2; 287 ShaderEvalFunc evalFuncVec3; 288 ShaderEvalFunc evalFuncVec4; 293 …Uint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFun… in BuiltinOperInfo() 299 …Uint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFun… in BuiltinPostOperInfo() 304 …Uint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFun… in BuiltinSideEffOperInfo() 310 …Uint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFun… in BuiltinPostSideEffOperInfo() 341 OperatorShaderEvaluator (ShaderEvalFunc evalFunc, float scale, float bias) in OperatorShaderEvaluator() [all …]
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D | es2fShaderIndexingTests.cpp | 113 static ShaderEvalFunc getArrayCoordsEvalFunc (DataType dataType) in getArrayCoordsEvalFunc() 129 static ShaderEvalFunc getArrayUniformEvalFunc (DataType dataType) in getArrayUniformEvalFunc() 145 … name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUi… 161 … name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUi… in ShaderIndexingCase() 359 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() 472 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() 620 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() 638 static ShaderEvalFunc getVectorSubscriptEvalFunc (DataType dataType) in getVectorSubscriptEvalFunc() 806 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() 824 static ShaderEvalFunc getMatrixSubscriptEvalFunc (DataType dataType) in getMatrixSubscriptEvalFunc() [all …]
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D | es2fShaderAlgorithmTests.cpp | 52 …ntext, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, cons… 60 …ntext, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, cons… in ShaderAlgorithmCase() 73 …t, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, Line… in createExpressionCase()
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D | es2fShaderDiscardTests.cpp | 61 …const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUi… 74 …const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUi… in ShaderDiscardCase() 180 static ShaderEvalFunc getEvalFunc (DiscardMode mode) in getEvalFunc()
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D | es2fShaderLoopTests.cpp | 193 static ShaderEvalFunc getLoopEvalFunc (int numIters) in getLoopEvalFunc() 212 …ntext, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, Loop… 227 …ntext, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, Loop… in ShaderLoopCase() 465 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() 1232 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase()
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D | es2fShaderStructTests.cpp | 66 …r* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, Setu… 84 …r* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, Setu… in ShaderStructCase() 151 …r* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, Setu… in createStructCase()
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D | es2fShaderMatrixTests.cpp | 588 ShaderEvalFunc getEvalFunc (const ShaderInput& in0, const ShaderInput& in1, MatrixOp op) in getEvalFunc()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderSwitchTests.cpp | 60 ShaderEvalFunc evalFunc, 71 ShaderEvalFunc evalFunc, in ShaderSwitchCase() 170 type == SWITCHTYPE_DYNAMIC ? evalSwitchDynamic : (ShaderEvalFunc)DE_NULL, in makeSwitchCase()
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D | vktShaderRenderReturnTests.cpp | 54 static ShaderEvalFunc getEvalFunc (ReturnMode mode) in getEvalFunc() 63 return (ShaderEvalFunc)DE_NULL; in getEvalFunc() 75 const ShaderEvalFunc evalFunc, 85 const ShaderEvalFunc evalFunc, in ShaderReturnCase()
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D | vktShaderRenderIndexingTests.cpp | 102 static ShaderEvalFunc getArrayCoordsEvalFunc (DataType dataType) in getArrayCoordsEvalFunc() 118 static ShaderEvalFunc getArrayUniformEvalFunc (DataType dataType) in getArrayUniformEvalFunc() 221 const ShaderEvalFunc evalFunc, 237 const ShaderEvalFunc evalFunc, in ShaderIndexingCase() 380 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() 496 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() 651 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() 661 static ShaderEvalFunc getVectorSubscriptEvalFunc (DataType dataType) in getVectorSubscriptEvalFunc() 838 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() 856 static ShaderEvalFunc getMatrixSubscriptEvalFunc (DataType dataType) in getMatrixSubscriptEvalFunc() [all …]
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D | vktShaderRenderDiscardTests.cpp | 105 const ShaderEvalFunc evalFunc, 122 const ShaderEvalFunc evalFunc, in ShaderDiscardCase() 177 static ShaderEvalFunc getEvalFunc (DiscardMode mode) in getEvalFunc()
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D | vktShaderRenderOperatorTests.cpp | 332 ShaderEvalFunc evalFuncScalar_, in BuiltinFuncInfo() 333 ShaderEvalFunc evalFuncVec2_, in BuiltinFuncInfo() 334 ShaderEvalFunc evalFuncVec3_, in BuiltinFuncInfo() 335 ShaderEvalFunc evalFuncVec4_, in BuiltinFuncInfo() 369 ShaderEvalFunc evalFuncScalar_, in BuiltinFuncInfo() 370 ShaderEvalFunc evalFuncVec2_, in BuiltinFuncInfo() 371 ShaderEvalFunc evalFuncVec3_, in BuiltinFuncInfo() 372 ShaderEvalFunc evalFuncVec4_, in BuiltinFuncInfo() 406 ShaderEvalFunc evalFuncScalar; 407 ShaderEvalFunc evalFuncVec2; [all …]
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D | vktShaderRender.hpp | 225 typedef void (*ShaderEvalFunc) (ShaderEvalContext& c); typedef 240 ShaderEvaluator (const ShaderEvalFunc evalFunc); 249 const ShaderEvalFunc m_evalFunc; 280 const ShaderEvalFunc evalFunc,
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D | vktShaderRenderLoopTests.cpp | 240 static ShaderEvalFunc getLoopEvalFunc (int numIters) in getLoopEvalFunc() 263 ShaderEvalFunc evalFunc, in ShaderLoopCase() 517 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() 1248 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase()
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D | vktShaderRenderStructTests.cpp | 45 ShaderEvalFunc evalFunc, 60 ShaderEvalFunc evalFunc, in ShaderStructCase() 74 …td::string& name, const std::string& description, bool isVertexCase, ShaderEvalFunc evalFunc, Unif… in createStructCase()
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