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Searched refs:Sk4f_toL32 (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/core/
DSkPM4fPriv.h39 static inline uint32_t Sk4f_toL32(const Sk4f& px) { in Sk4f_toL32() function
/external/skia/src/shaders/
DSkBitmapProcShader.cpp139 dstC[i] = Sk4f_toL32(tmp[i].to4f_pmorder()); in shadeSpan()