Searched refs:SkColorSetA (Results 1 – 16 of 16) sorted by relevance
/external/skia/gm/ |
D | lumafilter.cpp | 47 paint.setColor(s1 ? SK_ColorBLACK : SkColorSetA(kColor1, 0x80)); in draw_scene() 64 paint.setColor(s2 ? SK_ColorBLACK : SkColorSetA(kColor2, 0x80)); in draw_scene() 82 SkColor g1Colors[] = { kColor1, SkColorSetA(kColor1, 0x20) }; in LumaFilterGM() 83 SkColor g2Colors[] = { kColor2, SkColorSetA(kColor2, 0x20) }; in LumaFilterGM()
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D | highcontrastfilter.cpp | 87 SkColor g1Colors[] = { kColor1, SkColorSetA(kColor1, 0x20) }; in HighContrastFilterGM() 88 SkColor g2Colors[] = { kColor2, SkColorSetA(kColor2, 0x20) }; in HighContrastFilterGM()
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D | gammatext.cpp | 103 colors[1] = SkColorSetA(c, 0);
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D | dstreadshuffle.cpp | 97 return SkColorSetA(color, 0x80); in GetColor()
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/external/skia/samplecode/ |
D | SampleXfer.cpp | 90 fColor = SkColorSetA(fColor, 0x99); in onClick() 92 fColor = SkColorSetA(fColor, 0xFF); in onClick()
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/external/skia/tests/ |
D | ColorFilterTest.cpp | 64 color = SkColorSetA(color, 0x7F); in DEF_TEST()
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/external/skia/include/core/ |
D | SkColor.h | 70 static constexpr inline SkColor SkColorSetA(SkColor c, U8CPU a) { in SkColorSetA() function
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/external/skia/experimental/svg/model/ |
D | SkSVGLinearGradient.cpp | 99 colors->push_back(SkColorSetA(stop.stopColor(), in collectColorStops()
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D | SkSVGRenderContext.cpp | 106 p->setColor(SkColorSetA(svgPaint.color(), p->getAlpha())); in applySvgPaint()
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/external/skia/src/core/ |
D | SkRecordOpts.cpp | 126 if (SK_ColorTRANSPARENT != SkColorSetA(layerColor, SK_AlphaTRANSPARENT)) { in fold_opacity_layer_color_to_paint()
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D | SkPixmap.cpp | 271 return SkColorSetA(0, *this->addr8(x, y)); in getColor()
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/external/skia/src/gpu/ops/ |
D | GrDrawAtlasOp.cpp | 69 color = SkColorSetA(color, SkMulDiv255Round(SkColorGetA(color), paintAlpha)); in GrDrawAtlasOp()
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/external/skia/src/shaders/ |
D | SkShader.cpp | 87 *colorPtr = SkColorSetA(*colorPtr, 0xFF); // we only return opaque in asLuminanceColor()
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/external/skia/src/effects/ |
D | SkLayerDrawLooper.cpp | 73 srcColor = SkColorSetA(srcColor, dst->getAlpha()); in ApplyInfo()
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/external/skia/src/pdf/ |
D | SkPDFGradientShader.cpp | 875 opaqueState.fInfo.fColors[i] = SkColorSetA(opaqueState.fInfo.fColors[i], SK_AlphaOPAQUE); in make_alpha_function_shader()
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D | SkPDFDevice.cpp | 2149 entry->fColor = SkColorSetA(paint.getColor(), 0xFF); in populateGraphicStateEntryFromPaint() 2165 entry->fColor = SkColorSetA(gradientColor, 0xFF); in populateGraphicStateEntryFromPaint()
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