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Searched refs:SkFractionalInt (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/opts/
DSkBitmapProcState_matrix_neon.h37 SkFractionalInt fx; in SCALE_NOFILTER_NAME()
51 const SkFractionalInt dx = s.fInvSxFractionalInt; in SCALE_NOFILTER_NAME()
64 SkFractionalInt dx2 = dx+dx; in SCALE_NOFILTER_NAME()
65 SkFractionalInt dx4 = dx2+dx2; in SCALE_NOFILTER_NAME()
66 SkFractionalInt dx8 = dx4+dx4; in SCALE_NOFILTER_NAME()
69 SkFractionalInt fx1, fx2, fx3; in SCALE_NOFILTER_NAME()
119 SkFractionalInt fx = mapper.fractionalIntX(); in AFFINE_NOFILTER_NAME()
120 SkFractionalInt fy = mapper.fractionalIntY(); in AFFINE_NOFILTER_NAME()
121 SkFractionalInt dx = s.fInvSxFractionalInt; in AFFINE_NOFILTER_NAME()
122 SkFractionalInt dy = s.fInvKyFractionalInt; in AFFINE_NOFILTER_NAME()
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/external/skia/src/core/
DSkBitmapProcState_matrix_template.h23 SkFractionalInt fx; in NoFilterProc_Scale()
37 const SkFractionalInt dx = s.fInvSxFractionalInt; in NoFilterProc_Scale()
87 SkFractionalInt fx = mapper.fractionalIntX(); in NoFilterProc_Affine()
88 SkFractionalInt fy = mapper.fractionalIntY(); in NoFilterProc_Affine()
89 SkFractionalInt dx = s.fInvSxFractionalInt; in NoFilterProc_Affine()
90 SkFractionalInt dy = s.fInvKyFractionalInt; in NoFilterProc_Affine()
DSkBitmapProcState.h22 typedef SkFixed3232 SkFractionalInt; typedef
82 SkFractionalInt fInvSxFractionalInt;
83 SkFractionalInt fInvKyFractionalInt;
237 fX = (SkFractionalInt)((uint64_t)SkScalarToFractionalInt(pt.x()) -
239 fY = (SkFractionalInt)((uint64_t)SkScalarToFractionalInt(pt.y()) -
248 SkFractionalInt fractionalIntX() const { return fX; } in fractionalIntX()
249 SkFractionalInt fractionalIntY() const { return fY; } in fractionalIntY()
258 SkFractionalInt fX, fY;
DSkBitmapProcState_matrix.h55 const SkFractionalInt dx = s.fInvSxFractionalInt; in SCALE_FILTER_NAME()
56 SkFractionalInt fx; in SCALE_FILTER_NAME()
DSkBitmapProcState.cpp641 SkFractionalInt fx; in Clamp_S32_opaque_D32_nofilter_DX_shaderproc()
651 const SkFractionalInt dx = s.fInvSxFractionalInt; in Clamp_S32_opaque_D32_nofilter_DX_shaderproc()