Home
last modified time | relevance | path

Searched refs:SkMatrix3D (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/utils/
DSkCamera.cpp76 void SkPatch3D::transform(const SkMatrix3D& m, SkPatch3D* dst) const { in transform()
95 void SkMatrix3D::reset() { in reset()
100 void SkMatrix3D::setTranslate(SkScalar x, SkScalar y, SkScalar z) { in setTranslate()
107 void SkMatrix3D::setRotateX(SkScalar degX) { in setRotateX()
116 void SkMatrix3D::setRotateY(SkScalar degY) { in setRotateY()
125 void SkMatrix3D::setRotateZ(SkScalar degZ) { in setRotateZ()
134 void SkMatrix3D::preTranslate(SkScalar x, SkScalar y, SkScalar z) { in preTranslate()
142 void SkMatrix3D::preRotateX(SkScalar degX) { in preRotateX()
143 SkMatrix3D m; in preRotateX()
148 void SkMatrix3D::preRotateY(SkScalar degY) { in preRotateY()
[all …]
/external/skia/include/utils/
DSkCamera.h37 struct SkMatrix3D { struct
60 void setConcat(const SkMatrix3D& a, const SkMatrix3D& b); argument
78 void transform(const SkMatrix3D&, SkPatch3D* dst = NULL) const; argument
146 SkMatrix3D fMatrix;