Searched refs:SkMatrix3D (Results 1 – 2 of 2) sorted by relevance
76 void SkPatch3D::transform(const SkMatrix3D& m, SkPatch3D* dst) const { in transform()95 void SkMatrix3D::reset() { in reset()100 void SkMatrix3D::setTranslate(SkScalar x, SkScalar y, SkScalar z) { in setTranslate()107 void SkMatrix3D::setRotateX(SkScalar degX) { in setRotateX()116 void SkMatrix3D::setRotateY(SkScalar degY) { in setRotateY()125 void SkMatrix3D::setRotateZ(SkScalar degZ) { in setRotateZ()134 void SkMatrix3D::preTranslate(SkScalar x, SkScalar y, SkScalar z) { in preTranslate()142 void SkMatrix3D::preRotateX(SkScalar degX) { in preRotateX()143 SkMatrix3D m; in preRotateX()148 void SkMatrix3D::preRotateY(SkScalar degY) { in preRotateY()[all …]
37 struct SkMatrix3D { struct60 void setConcat(const SkMatrix3D& a, const SkMatrix3D& b); argument78 void transform(const SkMatrix3D&, SkPatch3D* dst = NULL) const; argument146 SkMatrix3D fMatrix;