Searched refs:SkUnit3D (Results 1 – 2 of 2) sorted by relevance
/external/skia/include/utils/ |
D | SkCamera.h | 17 struct SkUnit3D { struct 23 static SkScalar Dot(const SkUnit3D&, const SkUnit3D&); argument 24 static void Cross(const SkUnit3D&, const SkUnit3D&, SkUnit3D* cross); 33 SkScalar normalize(SkUnit3D*) const;
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/external/skia/src/utils/ |
D | SkCamera.cpp | 35 SkScalar SkPoint3D::normalize(SkUnit3D* unit) const { in normalize() 48 SkScalar SkUnit3D::Dot(const SkUnit3D& a, const SkUnit3D& b) { in Dot() 52 void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross) { in Cross() 215 SkUnit3D axis, zenith, cross; in doUpdate() 221 SkScalar dot = SkUnit3D::Dot(*SkTCast<const SkUnit3D*>(&fZenith), axis); in doUpdate() 230 SkUnit3D::Cross(axis, zenith, &cross); in doUpdate() 279 dot = SkUnit3D::Dot(*SkTCast<const SkUnit3D*>(&diff), in patchToMatrix() 280 *SkTCast<const SkUnit3D*>(SkTCast<const SkScalar*>(&fOrientation) + 6)); in patchToMatrix()
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