Searched refs:TEXTURE_FLOAT_2D (Results 1 – 1 of 1) sorted by relevance
60 TEXTURE_FLOAT_2D = 0, enumerator323 case TEXTURE_FLOAT_2D: args["SAMPLERTYPE"] = "sampler2DMS"; break; in genFragmentSource()350 case TEXTURE_FLOAT_2D: return GL_TEXTURE_2D_MULTISAMPLE; in getTextureGLTarget()366 case TEXTURE_FLOAT_2D: return GL_RGBA8; in getTextureGLInternalFormat()501 { TextureSizeCase::TEXTURE_FLOAT_2D, "texture_2d" }, in init()