Searched refs:TGSI_TEXTURE_2D_ARRAY_MSAA (Results 1 – 20 of 20) sorted by relevance
318 case TGSI_TEXTURE_2D_ARRAY_MSAA: in tgsi_util_get_inst_usage_mask()420 case TGSI_TEXTURE_2D_ARRAY_MSAA: in tgsi_util_get_texture_coord_dim()448 case TGSI_TEXTURE_2D_ARRAY_MSAA: in tgsi_util_get_shadow_ref_src_index()
98 target == TGSI_TEXTURE_2D_ARRAY_MSAA); in tgsi_is_msaa_target()
249 target == TGSI_TEXTURE_2D_ARRAY_MSAA) { in scan_src_operand()
1229 case TGSI_TEXTURE_2D_ARRAY_MSAA: in transform_samp()
2588 case TGSI_TEXTURE_2D_ARRAY_MSAA: in exec_txf()3903 case TGSI_TEXTURE_2D_ARRAY_MSAA: in get_image_coord_dim()3924 case TGSI_TEXTURE_2D_ARRAY_MSAA: in get_image_coord_sample()
140 case TGSI_TEXTURE_2D_ARRAY_MSAA: in analyse_tex()234 case TGSI_TEXTURE_2D_ARRAY_MSAA: in analyse_sample()
2082 case TGSI_TEXTURE_2D_ARRAY_MSAA: in tgsi_to_pipe_tex_target()2239 case TGSI_TEXTURE_2D_ARRAY_MSAA: in emit_tex()2586 case TGSI_TEXTURE_2D_ARRAY_MSAA: in emit_fetch_texels()2601 target != TGSI_TEXTURE_2D_ARRAY_MSAA) { in emit_fetch_texels()
87 case TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX: return TGSI_TEXTURE_2D_ARRAY_MSAA; in get_texture_target()
197 return TGSI_TEXTURE_2D_ARRAY_MSAA; in st_translate_texture_target()
597 tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA); in util_make_fs_blit_msaa_gen()715 tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA); in util_make_fs_blit_msaa_depthstencil()
571 return nr_samples > 1 ? TGSI_TEXTURE_2D_ARRAY_MSAA : in util_pipe_tex_to_tgsi_tex()
682 TGSI_TEXTURE_2D_ARRAY_MSAA, enumerator
64 tgsi_tex_instr == TGSI_TEXTURE_2D_ARRAY_MSAA); in has_layer_or_depth()
1204 case TGSI_TEXTURE_2D_ARRAY_MSAA: in setup_texture_info()1292 tgsi_inst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY_MSAA) { in ttn_tex()
452 case TGSI_TEXTURE_2D_ARRAY_MSAA: in vs_prepare_tgsi_sampling()
879 case TGSI_TEXTURE_2D_ARRAY_MSAA: in fs_prepare_tgsi_sampling()
3438 target == TGSI_TEXTURE_2D_ARRAY_MSAA; in tgsi_is_array_sampler()3448 target == TGSI_TEXTURE_2D_ARRAY_MSAA; in tgsi_is_array_image()4457 target == TGSI_TEXTURE_2D_ARRAY_MSAA) { in tex_fetch_ptrs()4724 target == TGSI_TEXTURE_2D_ARRAY_MSAA) { in tex_fetch_args()4953 target == TGSI_TEXTURE_2D_ARRAY_MSAA ? in build_tex_intrinsic()
257 case TGSI_TEXTURE_2D_ARRAY_MSAA: in texOffsetMask()
2984 case TGSI_TEXTURE_2D_ARRAY_MSAA: in tgsi_texture_to_resource_dimension()
6780 inst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY_MSAA); in tgsi_tex()