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Searched refs:THREADED_DRAW (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/core/
DSkThreadedBMPDevice.cpp269 #define THREADED_DRAW(drawBounds, actualDrawCall) \ macro
295 THREADED_DRAW(SkRect::MakeLargest(), drawPaint(paint)); in drawPaint()
302 THREADED_DRAW(drawBounds, drawPoints(mode, count, pts, paint, nullptr)); in drawPoints()
307 THREADED_DRAW(drawBounds, drawRect(r, paint)); in drawRect()
320 THREADED_DRAW(drawBounds, drawRRect(rrect, paint)); in drawRRect()
329 THREADED_DRAW(drawBounds, drawPath(path, paint, prePathMatrix, false)); in drawPath()
338 THREADED_DRAW(drawBounds, drawBitmap(bitmap, matrix, nullptr, paint)); in drawBitmap()
343 THREADED_DRAW(drawBounds, drawSprite(bitmap, x, y, paint)); in drawSprite()
349 THREADED_DRAW(drawBounds, drawText((const char*)text, len, x, y, paint, &this->surfaceProps())); in drawText()
355 THREADED_DRAW(drawBounds, drawPosText((const char*)text, len, xpos, scalarsPerPos, offset, in drawPosText()
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