Searched refs:THREADED_DRAW (Results 1 – 1 of 1) sorted by relevance
/external/skia/src/core/ |
D | SkThreadedBMPDevice.cpp | 269 #define THREADED_DRAW(drawBounds, actualDrawCall) \ macro 295 THREADED_DRAW(SkRect::MakeLargest(), drawPaint(paint)); in drawPaint() 302 THREADED_DRAW(drawBounds, drawPoints(mode, count, pts, paint, nullptr)); in drawPoints() 307 THREADED_DRAW(drawBounds, drawRect(r, paint)); in drawRect() 320 THREADED_DRAW(drawBounds, drawRRect(rrect, paint)); in drawRRect() 329 THREADED_DRAW(drawBounds, drawPath(path, paint, prePathMatrix, false)); in drawPath() 338 THREADED_DRAW(drawBounds, drawBitmap(bitmap, matrix, nullptr, paint)); in drawBitmap() 343 THREADED_DRAW(drawBounds, drawSprite(bitmap, x, y, paint)); in drawSprite() 349 THREADED_DRAW(drawBounds, drawText((const char*)text, len, x, y, paint, &this->surfaceProps())); in drawText() 355 THREADED_DRAW(drawBounds, drawPosText((const char*)text, len, xpos, scalarsPerPos, offset, in drawPosText() [all …]
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