Searched refs:THREADOPERATIONID_ATTACH_SHADER (Results 1 – 1 of 1) sorted by relevance
2043 THREADOPERATIONID_ATTACH_SHADER, enumerator2572 weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_ATTACH_SHADER]); in addRandomOperation()2573 operations.push_back(THREADOPERATIONID_ATTACH_SHADER); in addRandomOperation()2590 weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_ATTACH_SHADER]); in addRandomOperation()2591 operations.push_back(THREADOPERATIONID_ATTACH_SHADER); in addRandomOperation()2742 case THREADOPERATIONID_ATTACH_SHADER: in addRandomOperation()4717 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_ATTACH_SHADER] =… in addRandomTests()4726 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_ATTACH_SHADER] … in addRandomTests()4735 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.1… in addRandomTests()4744 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_ATTACH_SHADER] = 0.25… in addRandomTests()[all …]