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Searched refs:THREADOPERATIONID_CREATE_FRAGMENT_SHADER (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/egl/
DteglGLES2SharingThreadedTests.cpp2038 THREADOPERATIONID_CREATE_FRAGMENT_SHADER, enumerator
2290 operations.push_back(THREADOPERATIONID_CREATE_FRAGMENT_SHADER); in addRandomOperation()
2291 …weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_CREATE_FRAGMENT_SHADER in addRandomOperation()
2687 case THREADOPERATIONID_CREATE_FRAGMENT_SHADER: in addRandomOperation()
4552 …config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.5f; in addRandomTests()
4556 …g.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()
4558 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()
4559 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHA… in addRandomTests()
4560 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_S… in addRandomTests()
4564 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()
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