Searched refs:THREADOPERATIONID_CREATE_FRAGMENT_SHADER (Results 1 – 1 of 1) sorted by relevance
2038 THREADOPERATIONID_CREATE_FRAGMENT_SHADER, enumerator2290 operations.push_back(THREADOPERATIONID_CREATE_FRAGMENT_SHADER); in addRandomOperation()2291 …weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_CREATE_FRAGMENT_SHADER… in addRandomOperation()2687 case THREADOPERATIONID_CREATE_FRAGMENT_SHADER: in addRandomOperation()4552 …config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.5f; in addRandomTests()4556 …g.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()4558 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()4559 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHA… in addRandomTests()4560 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_S… in addRandomTests()4564 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()[all …]