Searched refs:THREADOPERATIONID_DESTROY_SHADER (Results 1 – 1 of 1) sorted by relevance
2039 THREADOPERATIONID_DESTROY_SHADER, enumerator2528 weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_DESTROY_SHADER]); in addRandomOperation()2529 operations.push_back(THREADOPERATIONID_DESTROY_SHADER); in addRandomOperation()2695 case THREADOPERATIONID_DESTROY_SHADER: in addRandomOperation()4554 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()4558 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()4562 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.5… in addRandomTests()4563 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()4564 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()4587 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()[all …]