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Searched refs:TOKEN_FRAGMENT (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/opengl/
DgluShaderLibrary.cpp341 TOKEN_FRAGMENT, enumerator
618 { "fragment", TOKEN_FRAGMENT }, in advanceToken()
857 case TOKEN_FRAGMENT: return "fragment"; in getTokenName()
918 case TOKEN_FRAGMENT: return (1 << glu::SHADERTYPE_FRAGMENT); in getShaderStageLiteralFlag()
1307 m_curToken == TOKEN_FRAGMENT || in parsePipelineProgram()
1323 … case TOKEN_FRAGMENT: program.sources.sources[SHADERTYPE_FRAGMENT].push_back(source); break; in parsePipelineProgram()
1392 m_curToken == TOKEN_FRAGMENT || in parseShaderCase()
1408 case TOKEN_FRAGMENT: fragmentSources.push_back(source); break; in parseShaderCase()