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Searched refs:TYPE_2D (Results 1 – 9 of 9) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp80 TYPE_2D, enumerator
102 …const glu::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding… in get2D()
DglsShaderRenderCase.cpp70 : m_type (TYPE_2D) in TextureBinding()
110 m_type = TYPE_2D; in setTexture()
283 case TextureBinding::TYPE_2D: textures[ndx].tex2D = &binding.get2D()->getRefTexture(); break; in ShaderEvalContext()
512 …case TextureBinding::TYPE_2D: texTarget = GL_TEXTURE_2D; texObj = tex.get2D()->getGLTexture(); … in setupDefaultInputs()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderDiscardTests.cpp84 TextureBinding::TYPE_2D, in ShaderDiscardCaseInstance()
DvktShaderRender.hpp75 TYPE_2D, enumerator
131 …const tcu::Texture2D& get2D (void) const { DE_ASSERT(getType() == TYPE_2D && m_binding.tex2D… in get2D()
DvktShaderRender.cpp71 case TextureBinding::TYPE_2D: return VK_IMAGE_VIEW_TYPE_2D; in textureTypeToImageViewType()
290 case TYPE_2D: m_binding.tex2D = loadTexture2D(archive, filename).release(); break; in TextureBinding()
304 : m_type (TYPE_2D) in TextureBinding()
350 case TYPE_2D: delete m_binding.tex2D; break; in ~TextureBinding()
401 case TextureBinding::TYPE_2D: textures[ndx].tex2D = &binding.get2D(); break; in ShaderEvalContext()
1846 if (textureType == TextureBinding::TYPE_2D) in useSampler()
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktTextureTestUtil.hpp129 TYPE_2D, enumerator
DvktTextureTestUtil.cpp123 case TextureBinding::TYPE_2D: return VK_IMAGE_VIEW_TYPE_2D; in textureTypeToImageViewType()
818 …dings.push_back(TextureBindingSp(new TextureBinding(m_context, texture, TextureBinding::TYPE_2D))); in add2DTexture()
839 DE_ASSERT(m_textureBindings[textureIndex]->getType() == TextureBinding::TYPE_2D); in get2DTexture()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp79 TYPE_2D, enumerator
DsglrReferenceContext.cpp632 case GL_TEXTURE_2D: expectedType = Texture::TYPE_2D; break; in bindTexture()
2003 if (texObj->getType() == Texture::TYPE_2D) in framebufferTexture2D()
2185 DE_ASSERT(texture->getType() == Texture::TYPE_2D); in checkFramebufferStatus()
2341 if (texture->getType() == Texture::TYPE_2D) in getFboAttachment()
4827 : Texture (name, TYPE_2D) in Texture2D()