/external/deqp/framework/opengl/ |
D | gluTexture.hpp | 241 class TextureCubeArray class 244 …TextureCubeArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int … 245 … TextureCubeArray (const RenderContext& context, deUint32 internalFormat, int size, int numLayers); 247 ~TextureCubeArray (void); 251 tcu::TextureCubeArray& getRefTexture (void) { return m_refTexture; } in getRefTexture() 252 const tcu::TextureCubeArray& getRefTexture (void) const { return m_refTexture; } in getRefTexture() 256 TextureCubeArray (const TextureCubeArray& other); // Not allowed! 257 TextureCubeArray& operator= (const TextureCubeArray& other); // Not allowed! 264 tcu::TextureCubeArray m_refTexture;
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D | gluTexture.cpp | 736 TextureCubeArray::TextureCubeArray (const RenderContext& context, deUint32 format, deUint32 dataTyp… in TextureCubeArray() function in glu::TextureCubeArray 748 TextureCubeArray::TextureCubeArray (const RenderContext& context, deUint32 sizedFormat, int size, i… in TextureCubeArray() function in glu::TextureCubeArray 760 TextureCubeArray::~TextureCubeArray (void) in ~TextureCubeArray() 766 void TextureCubeArray::upload (void) in upload()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureFilteringTests.cpp | 138 const glu::TextureCubeArray* texture; 148 …FilterCase (const glu::TextureCubeArray* tex_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topR… in FilterCase() 157 glu::TextureCubeArray* m_gradientTex; 158 glu::TextureCubeArray* m_gridTex; 213 …m_gradientTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, … in init() 214 …m_gridTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, m_d… in init() 266 const glu::TextureCubeArray* const tex0 = m_gradientTex; in init() 267 const glu::TextureCubeArray* const tex1 = m_gridTex; in init()
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D | es31fTextureFormatTests.cpp | 98 glu::TextureCubeArray* m_texture; 142 …? new glu::TextureCubeArray(m_renderCtx, m_format, m_dataType, m_size, m_depth) // Implicit intern… in init() 143 …: new glu::TextureCubeArray(m_renderCtx, m_format, m_size, m_depth); // Explicit internal forma… in init()
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D | es31fFboTestUtil.cpp | 389 const sglr::rc::TextureCubeArray* tex = m_uniforms[1].sampler.texCubeArray; in shadeFragments()
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/external/deqp/framework/common/ |
D | tcuTexture.hpp | 1140 class TextureCubeArray : private TextureLevelPyramid class 1143 TextureCubeArray (const TextureFormat& format, int size, int depth); 1144 TextureCubeArray (const TextureCubeArray& other); 1145 ~TextureCubeArray (void); 1163 TextureCubeArray& operator= (const TextureCubeArray& other); 1173 inline Vec4 TextureCubeArray::sample (const Sampler& sampler, float s, float t, float r, float q, f… in sample() 1178 inline Vec4 TextureCubeArray::sampleOffset (const Sampler& sampler, float s, float t, float r, floa… in sampleOffset() 1183 inline float TextureCubeArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, … in sampleCompare() 1188 inline float TextureCubeArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, flo… in sampleCompareOffset()
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D | tcuTexture.cpp | 3742 TextureCubeArray::TextureCubeArray (const TextureFormat& format, int size, int depth) in TextureCubeArray() function in tcu::TextureCubeArray 3751 TextureCubeArray::TextureCubeArray (const TextureCubeArray& other) in TextureCubeArray() function in tcu::TextureCubeArray 3760 TextureCubeArray& TextureCubeArray::operator= (const TextureCubeArray& other) in operator =() 3776 TextureCubeArray::~TextureCubeArray (void) in ~TextureCubeArray() 3780 void TextureCubeArray::allocLevel (int levelNdx) in allocLevel()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineImageUtil.hpp | 267 tcu::TextureCubeArray m_texture; 278 virtual const tcu::TextureCubeArray& getTexture (void) const; 279 virtual tcu::TextureCubeArray& getTexture (void);
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D | vktPipelineImageSamplingInstance.cpp | 1065 template<> struct TexViewTraits<tcu::TextureCubeArrayView> { typedef tcu::TextureCubeArray TextureT… 1118 tcu::TextureCubeArray* createSkeletonClone<tcu::TextureCubeArrayView> (tcu::TextureFormat format, c… in createSkeletonClone() 1120 return new tcu::TextureCubeArray(format, level0.getWidth(), level0.getDepth()); in createSkeletonClone()
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D | vktPipelineImageUtil.cpp | 1356 const tcu::TextureCubeArray& TestTextureCubeArray::getTexture (void) const in getTexture() 1361 tcu::TextureCubeArray& TestTextureCubeArray::getTexture (void) in getTexture()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 43 class TextureCubeArray; 215 const rc::TextureCubeArray* texCubeArray;
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D | sglrReferenceContext.hpp | 270 class TextureCubeArray : public Texture class 273 TextureCubeArray (deUint32 name = 0); 274 virtual ~TextureCubeArray (void); 806 void setTexCubeArrayBinding (int unit, rc::TextureCubeArray* texCubeArray); 831 rc::TextureCubeArray* texCubeArrayBinding; 838 rc::TextureCubeArray defaultCubeArrayTex; 893 rc::TextureCubeArray m_emptyTexCubeArray;
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D | sglrReferenceContext.cpp | 577 void ReferenceContext::setTexCubeArrayBinding (int unitNdx, TextureCubeArray* texture) in setTexCubeArrayBinding() 652 case GL_TEXTURE_CUBE_MAP_ARRAY: texObj = new TextureCubeArray (texture); break; in bindTexture() 667 …case GL_TEXTURE_CUBE_MAP_ARRAY: setTexCubeArrayBinding (unitNdx, static_cast<TextureCubeArray*> (t… in bindTexture() 1242 …TextureCubeArray* texture = unit.texCubeArrayBinding ? unit.texCubeArrayBinding : &unit.defaultCub… in texImage3D() 1403 …TextureCubeArray& texture = unit.texCubeArrayBinding ? *unit.texCubeArrayBinding : unit.defaultCub… in texSubImage3D() 1767 …TextureCubeArray& texture = unit.texCubeArrayBinding ? *unit.texCubeArrayBinding : unit.defaultCub… in texStorage3D() 2222 const TextureCubeArray* texCubeArr = static_cast<const TextureCubeArray*>(texture); in checkFramebufferStatus() 2356 level = dynamic_cast<TextureCubeArray*>(texture)->getLevel(attachment.level); in getFboAttachment() 4512 rc::TextureCubeArray* tex = DE_NULL; in drawWithReference() 5163 TextureCubeArray::TextureCubeArray (deUint32 name) in TextureCubeArray() function in sglr::rc::TextureCubeArray [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 123 TextureBinding (const tcu::TextureCubeArray* texCubeArray, const tcu::Sampler& sampler); 136 …const tcu::TextureCubeArray& getCubeArray (void) const { DE_ASSERT(getType() == TYPE_CUBE_ARRAY … in getCubeArray() 159 const tcu::TextureCubeArray* texCubeArray; 186 const tcu::TextureCubeArray* texCubeArray;
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D | vktShaderRender.cpp | 338 TextureBinding::TextureBinding (const tcu::TextureCubeArray* texCubeArray, const tcu::Sampler& samp… in TextureBinding() 1993 const tcu::TextureCubeArray& texture = textureBinding.getCubeArray(); in useSampler()
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D | vktShaderRenderTextureFunctionTests.cpp | 1321 …de::MovePtr<tcu::TextureCubeArray> texture (new tcu::TextureCubeArray(texFmt, textureSize.x(), te… in createEmptyTexture()
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