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Searched refs:TextureSamplers (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLFragmentProcessor.h74 using TextureSamplers = BuilderInputProvider<SamplerHandle, GrResourceIOProcessor, variable
117 const TextureSamplers& textureSamplers, in EmitArgs()
137 const TextureSamplers& fTexSamplers;
DGrGLSLFragmentProcessor.cpp50 TextureSamplers textureSamplers = args.fTexSamplers.childInputs(childIndex); in internalEmitChild()
DGrGLSLProgramBuilder.cpp178 GrGLSLFragmentProcessor::TextureSamplers textureSamplers(&fp, textureSamplerArray.begin()); in emitAndInstallFragProc()
/external/skia/src/shaders/gradients/
DSkGradientShaderPriv.h511 const TextureSamplers&);
DSkGradientShader.cpp1552 const TextureSamplers& texSamplers) { in emitColor()