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Searched refs:TheCallDL (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/Transforms/Utils/
DCloneFunction.cpp395 DebugLoc TheCallDL; in CloneAndPruneFunctionInto() local
397 TheCallDL = TheCall->getDebugLoc(); in CloneAndPruneFunctionInto()
DInlineFunction.cpp860 DebugLoc TheCallDL = TheCall->getDebugLoc(); in fixupLineNumbers() local
861 if (TheCallDL.isUnknown()) in fixupLineNumbers()
869 BI->setDebugLoc(updateInlinedAtInfo(DL, TheCallDL, BI->getContext())); in fixupLineNumbers()
/external/llvm/lib/Transforms/Utils/
DInlineFunction.cpp1301 const DebugLoc &TheCallDL = TheCall->getDebugLoc(); in fixupLineNumbers() local
1302 if (!TheCallDL) in fixupLineNumbers()
1306 DILocation *InlinedAtNode = TheCallDL; in fixupLineNumbers()
1334 BI->setDebugLoc(TheCallDL); in fixupLineNumbers()