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Searched refs:UI32 (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/common/
DtcuTexture.cpp998 #define UI32(OFFS, COUNT) ((*((const deUint32*)pixelPtr) >> (OFFS)) & ((1<<(COUNT))-1)) in getPixel() macro
999 #define SI32(OFFS, COUNT) signExtend(UI32(OFFS, COUNT), (COUNT)) in getPixel()
1002 #define UN32(OFFS, COUNT) channelToUnormFloat(UI32(OFFS, COUNT), (COUNT)) in getPixel()
1003 #define SN32(OFFS, COUNT) channelToSnormFloat(UI32(OFFS, COUNT), (COUNT)) in getPixel()
1020 …at::UNSIGNED_INT_1010102_REV: return swizzleRB( UVec4(UI32(0, 10), UI32(10, 10), UI32(20, 10), UI3… in getPixel()
1029 …return Vec4(Float11(UI32(0, 11)).asFloat(), Float11(UI32(11, 11)).asFloat(), Float10(UI32(22, 10))… in getPixel()
1042 #undef UI32 in getPixel()