Searched refs:UINT_8 (Results 1 – 5 of 5) sorted by relevance
192 AddrDepthFormat format, const ADDR_FLT_32 comps[2], UINT_8 *pPixel) const;196 const ADDR_FLT_32 comps[4], UINT_8 *pPixel) const;203 ADDR_COMPONENT_FLAGS properties, UINT_32 resultBits, UINT_8* pPixel);
132 UINT_8 round = 128; //ADDR_ROUND_BY_HALF in Flt32sToInt32s()330 UINT_8* pPixel) ///< [out] a depth/stencil pixel value in Int32sToPixel()354 pPixel[(j+start)^elementXor] = static_cast<UINT_8>(pComps[i] >> (8*j)); in Int32sToPixel()373 pPixel[i^elementXor] = static_cast<UINT_8>(byte | ((elemMask & value) >> (8*i))); in Int32sToPixel()392 UINT_8* pPixel ///< [out] depth pixel value in Flt32ToDepthPixel()463 UINT_8* pPixel ///< [out] a red/green/blue/alpha pixel value in Flt32ToColorPixel()
486 #ifndef UINT_8487 #define UINT_8 unsigned char macro
1787 UINT_8* pPixel; ///< Real depth value. Same data type as depth buffer.1846 UINT_8* pPixel; ///< Real color value. Same data type as color buffer.
2562 static const UINT_8 bankRotationArray[4][16] = { in HwlComputeBaseSwizzle()