Searched refs:UN8 (Results 1 – 1 of 1) sorted by relevance
1000 #define UN8(OFFS, COUNT) channelToUnormFloat(UI8 (OFFS, COUNT), (COUNT)) in getPixel() macro1008 case TextureFormat::UNORM_BYTE_44: return Vec4(UN8 (4, 4), UN8 ( 0, 4), 0.0f, 1.0f); in getPixel()1035 #undef UN8 in getPixel()