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Searched refs:USAGE_FOG (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Shader/
DVertexShader.cpp249 output[Fog][0] = Semantic(Shader::USAGE_FOG, 0); in analyzeOutput()
DShader.hpp315 USAGE_FOG = 11, enumerator
DShader.cpp276 case USAGE_FOG: instructionString += "_fog"; break; in string()
DVertexProgram.cpp641 case Shader::USAGE_FOG: in passThrough()