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Searched refs:USE_FILTER (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.hpp44 USE_FILTER = 0x01, enumerator
DTexture.cpp916 getDevice()->stretchRect(image[i - 1], 0, image[i], 0, Device::ALL_BUFFERS | Device::USE_FILTER); in generateMipmaps()
1401 …evice()->stretchRect(image[f][i - 1], 0, image[f][i], 0, Device::ALL_BUFFERS | Device::USE_FILTER); in generateMipmaps()
1944 …>stretchRect(image[i - 1], &srcRect, image[i], &dstRect, Device::ALL_BUFFERS | Device::USE_FILTER); in generateMipmaps()
DDevice.cpp670 blit(source, sRect, dest, dRect, scaling && (flags & Device::USE_FILTER), isStencil); in stretchRect()
DContext.cpp4119 …derTarget, &sourceRect, drawRenderTarget, &destRect, (filter ? Device::USE_FILTER : 0) | Device::C… in blitFramebuffer()
4136 …derTarget, &sourceRect, drawRenderTarget, &destRect, (filter ? Device::USE_FILTER : 0) | Device::D… in blitFramebuffer()
4153 …derTarget, &sourceRect, drawRenderTarget, &destRect, (filter ? Device::USE_FILTER : 0) | Device::S… in blitFramebuffer()