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Searched refs:UniformHash (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/mesa/main/
Dshaderobj.c346 if (shProg->UniformHash) { in _mesa_clear_shader_program_data()
347 string_to_uint_map_dtor(shProg->UniformHash); in _mesa_clear_shader_program_data()
348 shProg->UniformHash = NULL; in _mesa_clear_shader_program_data()
Dmtypes.h2845 struct string_to_uint_map *UniformHash; member
/external/mesa3d/src/compiler/glsl/
Dlink_uniforms.cpp1228 parcel_out_uniform_storage parcel(prog, prog->UniformHash, in link_assign_uniform_storage()
1283 if (prog->UniformHash != NULL) { in link_assign_uniform_locations()
1284 prog->UniformHash->clear(); in link_assign_uniform_locations()
1286 prog->UniformHash = new string_to_uint_map; in link_assign_uniform_locations()
1297 count_uniform_size uniform_size(prog->UniformHash, hiddenUniforms); in link_assign_uniform_locations()
Dstandalone_scaffolding.cpp144 shProg->UniformHash = NULL; in _mesa_clear_shader_program_data()
Dlink_uniform_initializers.cpp40 if (prog->UniformHash->get(id, name)) in get_storage()
/external/mesa3d/src/compiler/glsl/tests/
Dset_uniform_initializer_tests.cpp113 prog->UniformHash = new string_to_uint_map; in establish_uniform_storage()
134 prog->UniformHash->put(index_to_set, in establish_uniform_storage()
/external/mesa3d/src/mesa/state_tracker/
Dst_glsl_to_nir.cpp185 bool found = shader_program->UniformHash->get(val, uniform->name); in st_nir_assign_uniform_locations()
/external/mesa3d/src/mesa/program/
Dir_to_mesa.cpp2436 this->shader_program->UniformHash->get(location, in visit_field()
2506 shader_program->UniformHash->get(location, params->Parameters[i].Name); in _mesa_associate_uniform_storage()