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Searched refs:UseFallback (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/egl/main/
Degldriver.c290 dpy->Options.UseFallback = EGL_FALSE; in _eglMatchDriver()
294 dpy->Options.UseFallback = EGL_TRUE; in _eglMatchDriver()
Degldisplay.h153 EGLBoolean UseFallback; /**< Use fallback driver (sw or less features) */ member
/external/clang/include/clang/StaticAnalyzer/Core/BugReporter/
DBugReporter.h184 StringRef getShortDescription(bool UseFallback = true) const {
185 if (ShortDescription.empty() && UseFallback)
/external/mesa3d/src/egl/drivers/dri2/
Degl_dri2.c809 if (disp->Options.UseFallback) in dri2_initialize()