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Searched refs:VARYING_BIT_TEX (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/tnl/
Dt_context.c160 (fp && fp->info.inputs_read & VARYING_BIT_TEX(i))) { in _tnl_InvalidateState()
/external/mesa3d/src/compiler/
Dshader_enums.h281 #define VARYING_BIT_TEX(U) BITFIELD64_BIT(VARYING_SLOT_TEX0 + (U)) macro
/external/mesa3d/src/mesa/drivers/dri/i915/
Di915_fragprog.c1039 if (inputs & VARYING_BIT_TEX(i)) { in check_texcoord_mapping()
1072 unit += !!(inputs & VARYING_BIT_TEX(i)); in check_wpos()
1305 if (inputsRead & VARYING_BIT_TEX(i)) { in i915ValidateFragmentProgram()
/external/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp428 inputs_referenced |= VARYING_BIT_TEX(i); in make_state_key()
Dffvertex_prog.c1404 if (!(p->state->fragprog_inputs_read & VARYING_BIT_TEX(i))) in build_texture_transform()