Searched refs:VBO_SAVE_PRIM_WEAK (Results 1 – 3 of 3) sorted by relevance
150 ctx->Driver.CurrentExecPrimitive |= VBO_SAVE_PRIM_WEAK; in loopback_weak_prim()152 ctx->Driver.CurrentExecPrimitive &= ~VBO_SAVE_PRIM_WEAK; in loopback_weak_prim()180 if ((prim[i].mode & VBO_SAVE_PRIM_WEAK) && in vbo_loopback_vertex_list()
102 #define VBO_SAVE_PRIM_WEAK 0x40 macro
1048 save->prim[i].weak = (mode & VBO_SAVE_PRIM_WEAK) ? 1 : 0; in vbo_save_NotifyBegin()1135 vbo_save_NotifyBegin(ctx, GL_QUADS | VBO_SAVE_PRIM_WEAK); in _save_OBE_Rectf()1168 vbo_save_NotifyBegin(ctx, (mode | VBO_SAVE_PRIM_WEAK in _save_OBE_DrawArrays()1218 vbo_save_NotifyBegin(ctx, (mode | VBO_SAVE_PRIM_WEAK | in _save_OBE_DrawElementsBaseVertex()