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Searched refs:VBO_SAVE_PRIM_WEAK (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/vbo/
Dvbo_save_loopback.c150 ctx->Driver.CurrentExecPrimitive |= VBO_SAVE_PRIM_WEAK; in loopback_weak_prim()
152 ctx->Driver.CurrentExecPrimitive &= ~VBO_SAVE_PRIM_WEAK; in loopback_weak_prim()
180 if ((prim[i].mode & VBO_SAVE_PRIM_WEAK) && in vbo_loopback_vertex_list()
Dvbo_save.h102 #define VBO_SAVE_PRIM_WEAK 0x40 macro
Dvbo_save_api.c1048 save->prim[i].weak = (mode & VBO_SAVE_PRIM_WEAK) ? 1 : 0; in vbo_save_NotifyBegin()
1135 vbo_save_NotifyBegin(ctx, GL_QUADS | VBO_SAVE_PRIM_WEAK); in _save_OBE_Rectf()
1168 vbo_save_NotifyBegin(ctx, (mode | VBO_SAVE_PRIM_WEAK in _save_OBE_DrawArrays()
1218 vbo_save_NotifyBegin(ctx, (mode | VBO_SAVE_PRIM_WEAK | in _save_OBE_DrawElementsBaseVertex()