Searched refs:VERTEX_ATTRIB_START_SLOT (Results 1 – 4 of 4) sorted by relevance
296 uint32_t inputSlot = VERTEX_ATTRIB_START_SLOT + mapSlot; in ClipSimd()409 … pBase = (uint8_t*)(&vertices[0].attrib[VERTEX_ATTRIB_START_SLOT]) + sizeof(float) * inputPrim; in ClipSimd()412 uint32_t attribSlot = VERTEX_ATTRIB_START_SLOT + attrib; in ClipSimd()626 uint32_t attribSlot = VERTEX_ATTRIB_START_SLOT + a; in intersect()722 uint32_t attribSlot = VERTEX_ATTRIB_START_SLOT + a; in ClipTriToPlane()812 uint32_t attribSlot = VERTEX_ATTRIB_START_SLOT + a; in ClipLineToPlane()845 uint32_t attribSlot = VERTEX_ATTRIB_START_SLOT + a; in ClipLineToPlane()
530 uint32_t paSlot = slot + VERTEX_ATTRIB_START_SLOT; in StreamOut()678 uint32_t attribSlot = VERTEX_ATTRIB_START_SLOT + slot; in GeometryShaderStage()999 uint32_t attribSlot = VERTEX_ATTRIB_START_SLOT + slot; in TessellationStages()
181 #define VERTEX_ATTRIB_START_SLOT 1 macro
177 inputSlot = VERTEX_ATTRIB_START_SLOT + attribSwizzle.sourceAttrib; in ProcessAttributes()182 inputSlot = VERTEX_ATTRIB_START_SLOT + i; in ProcessAttributes()