Searched refs:VERT_ATTRIB_TEX (Results 1 – 8 of 8) sorted by relevance
/external/mesa3d/src/compiler/ |
D | shader_enums.h | 131 #define VERT_ATTRIB_TEX(i) (VERT_ATTRIB_TEX0 + (i)) macro 166 #define VERT_BIT_TEX(i) VERT_BIT(VERT_ATTRIB_TEX(i)) 168 BITFIELD64_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX)
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/external/mesa3d/src/mesa/main/ |
D | getstring.c | 256 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(clientUnit)].Ptr; in _mesa_GetPointerv()
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D | enable.c | 88 var = &vao->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled; in client_state() 1462 VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled; in _mesa_IsEnabled()
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D | get.c | 697 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)]; in find_custom_value() 891 ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name; in find_custom_value()
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D | api_arrayelt.c | 1617 &vao->VertexAttrib[VERT_ATTRIB_TEX(i)]; in _ae_update_state()
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D | varray.c | 672 update_array(ctx, "glTexCoordPointer", VERT_ATTRIB_TEX(unit), in _mesa_TexCoordPointer()
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta.c | 355 _mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_TEX(0), in _mesa_meta_setup_vertex_objects() 359 _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_TEX(0), in _mesa_meta_setup_vertex_objects() 361 _mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_TEX(0)); in _mesa_meta_setup_vertex_objects() 3344 _mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_TEX(i), in _mesa_meta_DrawTex() 3348 _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_TEX(i), in _mesa_meta_DrawTex() 3350 _mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_TEX(i)); in _mesa_meta_DrawTex()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_vertprog.c | 531 vp->inputs[VERT_ATTRIB_TEX(i)] = i + 6; in r200_translate_vertex_program() 532 vp->inputmap_rev[8 + i] = VERT_ATTRIB_TEX(i); in r200_translate_vertex_program()
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