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1 /**********************************************************
2  * Copyright 2011 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #ifndef SVGA_FORMAT_H_
27 #define SVGA_FORMAT_H_
28 
29 
30 #include "pipe/p_format.h"
31 #include "svga_context.h"
32 #include "svga_types.h"
33 #include "svga_reg.h"
34 #include "svga3d_reg.h"
35 
36 
37 struct svga_screen;
38 
39 
40 /**
41  * Vertex format flags.  These are used to specify that some vertex formats
42  * need extra processing/conversion in the vertex shader.  For example,
43  * setting the W component to 1, or swapping R/B, or converting packed uint
44  * types to signed int/snorm.
45  */
46 #define VF_ADJUST_RANGE     (1 << 0)
47 #define VF_W_TO_1           (1 << 1)
48 #define VF_U_TO_F_CAST      (1 << 2)  /* convert uint to float */
49 #define VF_I_TO_F_CAST      (1 << 3)  /* convert sint to float */
50 #define VF_BGRA             (1 << 4)  /* swap R/B */
51 #define VF_PUINT_TO_SNORM   (1 << 5)  /* 10_10_10_2 to snorm */
52 #define VF_PUINT_TO_USCALED (1 << 6)  /* 10_10_10_2 to uscaled */
53 #define VF_PUINT_TO_SSCALED (1 << 7)  /* 10_10_10_2 to sscaled */
54 
55 /**
56  * Texture format flags.
57  */
58 #define TF_GEN_MIPS         (1 << 8)  /* supports hw generate mipmap */
59 
60 void
61 svga_translate_vertex_format_vgpu10(enum pipe_format format,
62                                     SVGA3dSurfaceFormat *svga_format,
63                                     unsigned *vf_flags);
64 
65 enum SVGA3dSurfaceFormat
66 svga_translate_format(const struct svga_screen *ss,
67                       enum pipe_format format,
68                       unsigned bind);
69 
70 void
71 svga_get_format_cap(struct svga_screen *ss,
72                     SVGA3dSurfaceFormat format,
73                     SVGA3dSurfaceFormatCaps *caps);
74 
75 void
76 svga_format_size(SVGA3dSurfaceFormat format,
77                  unsigned *block_width,
78                  unsigned *block_height,
79                  unsigned *bytes_per_block);
80 
81 const char *
82 svga_format_name(SVGA3dSurfaceFormat format);
83 
84 boolean
85 svga_format_is_integer(SVGA3dSurfaceFormat format);
86 
87 boolean
88 svga_format_support_gen_mips(enum pipe_format format);
89 
90 enum tgsi_return_type
91 svga_get_texture_datatype(enum pipe_format format);
92 
93 
94 // XXX: Move this to svga_context?
95 boolean
96 svga_has_any_integer_cbufs(const struct svga_context *svga);
97 
98 
99 SVGA3dSurfaceFormat
100 svga_typeless_format(SVGA3dSurfaceFormat format);
101 
102 
103 SVGA3dSurfaceFormat
104 svga_sampler_format(SVGA3dSurfaceFormat format);
105 
106 
107 bool
108 svga_format_is_uncompressed_snorm(SVGA3dSurfaceFormat format);
109 
110 
111 bool
112 svga_format_is_typeless(SVGA3dSurfaceFormat format);
113 
114 #endif /* SVGA_FORMAT_H_ */
115