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Searched refs:VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/svga/include/
DVGPU10ShaderTokens.h45 #define VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT 4096 macro
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_screen.c634 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]); in vgpu10_get_shader_param()
Dsvga_tgsi_vgpu10.c357 if (index >= VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT) { in check_register_index()
2277 if (num_consts > VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT) { in emit_vgpu10_declaration()
2281 VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT); in emit_vgpu10_declaration()
2285 MIN2(num_consts, VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT); in emit_vgpu10_declaration()