1 /* 2 * Copyright 2014, 2015 Red Hat. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. 22 */ 23 #ifndef VIRGL_PROTOCOL_H 24 #define VIRGL_PROTOCOL_H 25 26 #define VIRGL_QUERY_STATE_NEW 0 27 #define VIRGL_QUERY_STATE_DONE 1 28 #define VIRGL_QUERY_STATE_WAIT_HOST 2 29 30 struct virgl_host_query_state { 31 uint32_t query_state; 32 uint32_t result_size; 33 uint64_t result; 34 }; 35 36 enum virgl_object_type { 37 VIRGL_OBJECT_NULL, 38 VIRGL_OBJECT_BLEND, 39 VIRGL_OBJECT_RASTERIZER, 40 VIRGL_OBJECT_DSA, 41 VIRGL_OBJECT_SHADER, 42 VIRGL_OBJECT_VERTEX_ELEMENTS, 43 VIRGL_OBJECT_SAMPLER_VIEW, 44 VIRGL_OBJECT_SAMPLER_STATE, 45 VIRGL_OBJECT_SURFACE, 46 VIRGL_OBJECT_QUERY, 47 VIRGL_OBJECT_STREAMOUT_TARGET, 48 VIRGL_MAX_OBJECTS, 49 }; 50 51 /* context cmds to be encoded in the command stream */ 52 enum virgl_context_cmd { 53 VIRGL_CCMD_NOP = 0, 54 VIRGL_CCMD_CREATE_OBJECT = 1, 55 VIRGL_CCMD_BIND_OBJECT, 56 VIRGL_CCMD_DESTROY_OBJECT, 57 VIRGL_CCMD_SET_VIEWPORT_STATE, 58 VIRGL_CCMD_SET_FRAMEBUFFER_STATE, 59 VIRGL_CCMD_SET_VERTEX_BUFFERS, 60 VIRGL_CCMD_CLEAR, 61 VIRGL_CCMD_DRAW_VBO, 62 VIRGL_CCMD_RESOURCE_INLINE_WRITE, 63 VIRGL_CCMD_SET_SAMPLER_VIEWS, 64 VIRGL_CCMD_SET_INDEX_BUFFER, 65 VIRGL_CCMD_SET_CONSTANT_BUFFER, 66 VIRGL_CCMD_SET_STENCIL_REF, 67 VIRGL_CCMD_SET_BLEND_COLOR, 68 VIRGL_CCMD_SET_SCISSOR_STATE, 69 VIRGL_CCMD_BLIT, 70 VIRGL_CCMD_RESOURCE_COPY_REGION, 71 VIRGL_CCMD_BIND_SAMPLER_STATES, 72 VIRGL_CCMD_BEGIN_QUERY, 73 VIRGL_CCMD_END_QUERY, 74 VIRGL_CCMD_GET_QUERY_RESULT, 75 VIRGL_CCMD_SET_POLYGON_STIPPLE, 76 VIRGL_CCMD_SET_CLIP_STATE, 77 VIRGL_CCMD_SET_SAMPLE_MASK, 78 VIRGL_CCMD_SET_STREAMOUT_TARGETS, 79 VIRGL_CCMD_SET_RENDER_CONDITION, 80 VIRGL_CCMD_SET_UNIFORM_BUFFER, 81 82 VIRGL_CCMD_SET_SUB_CTX, 83 VIRGL_CCMD_CREATE_SUB_CTX, 84 VIRGL_CCMD_DESTROY_SUB_CTX, 85 VIRGL_CCMD_BIND_SHADER, 86 }; 87 88 /* 89 8-bit cmd headers 90 8-bit object type 91 16-bit length 92 */ 93 94 #define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16)) 95 96 /* hw specification */ 97 #define VIRGL_MAX_COLOR_BUFS 8 98 #define VIRGL_MAX_CLIP_PLANES 8 99 100 #define VIRGL_OBJ_CREATE_HEADER 0 101 #define VIRGL_OBJ_CREATE_HANDLE 1 102 103 #define VIRGL_OBJ_BIND_HEADER 0 104 #define VIRGL_OBJ_BIND_HANDLE 1 105 106 #define VIRGL_OBJ_DESTROY_HANDLE 1 107 108 /* some of these defines are a specification - not used in the code */ 109 /* bit offsets for blend state object */ 110 #define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3) 111 #define VIRGL_OBJ_BLEND_HANDLE 1 112 #define VIRGL_OBJ_BLEND_S0 2 113 #define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0) 114 #define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1) 115 #define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2) 116 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3) 117 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4) 118 #define VIRGL_OBJ_BLEND_S1 3 119 #define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0) 120 /* repeated once per number of cbufs */ 121 122 #define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf)) 123 #define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0) 124 #define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1) 125 #define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4) 126 #define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9) 127 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14) 128 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17) 129 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22) 130 #define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27) 131 132 /* bit offsets for DSA state */ 133 #define VIRGL_OBJ_DSA_SIZE 5 134 #define VIRGL_OBJ_DSA_HANDLE 1 135 #define VIRGL_OBJ_DSA_S0 2 136 #define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0) 137 #define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1) 138 #define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2) 139 #define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8) 140 #define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9) 141 #define VIRGL_OBJ_DSA_S1 3 142 #define VIRGL_OBJ_DSA_S2 4 143 #define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0) 144 #define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1) 145 #define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4) 146 #define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7) 147 #define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10) 148 #define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13) 149 #define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21) 150 #define VIRGL_OBJ_DSA_ALPHA_REF 5 151 152 /* offsets for rasterizer state */ 153 #define VIRGL_OBJ_RS_SIZE 9 154 #define VIRGL_OBJ_RS_HANDLE 1 155 #define VIRGL_OBJ_RS_S0 2 156 #define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0) 157 #define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1) 158 #define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2) 159 #define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3) 160 #define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4) 161 #define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5) 162 #define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6) 163 #define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7) 164 #define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8) 165 #define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10) 166 #define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12) 167 #define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14) 168 #define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15) 169 #define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16) 170 #define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17) 171 #define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18) 172 #define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19) 173 #define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20) 174 #define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21) 175 #define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22) 176 #define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23) 177 #define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24) 178 #define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25) 179 #define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26) 180 #define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27) 181 #define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28) 182 #define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29) 183 #define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30) 184 185 #define VIRGL_OBJ_RS_POINT_SIZE 3 186 #define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4 187 #define VIRGL_OBJ_RS_S3 5 188 189 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0) 190 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16) 191 #define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24) 192 #define VIRGL_OBJ_RS_LINE_WIDTH 6 193 #define VIRGL_OBJ_RS_OFFSET_UNITS 7 194 #define VIRGL_OBJ_RS_OFFSET_SCALE 8 195 #define VIRGL_OBJ_RS_OFFSET_CLAMP 9 196 197 #define VIRGL_OBJ_CLEAR_SIZE 8 198 #define VIRGL_OBJ_CLEAR_BUFFERS 1 199 #define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */ 200 #define VIRGL_OBJ_CLEAR_COLOR_1 3 201 #define VIRGL_OBJ_CLEAR_COLOR_2 4 202 #define VIRGL_OBJ_CLEAR_COLOR_3 5 203 #define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */ 204 #define VIRGL_OBJ_CLEAR_DEPTH_1 7 205 #define VIRGL_OBJ_CLEAR_STENCIL 8 206 207 /* shader object */ 208 #define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0)) 209 #define VIRGL_OBJ_SHADER_HANDLE 1 210 #define VIRGL_OBJ_SHADER_TYPE 2 211 #define VIRGL_OBJ_SHADER_OFFSET 3 212 #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0) 213 /* start contains full length in VAL - also implies continuations */ 214 /* continuation contains offset in VAL */ 215 #define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1 << 31) 216 #define VIRGL_OBJ_SHADER_NUM_TOKENS 4 217 #define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5 218 #define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x)) 219 #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2)) 220 #define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0) 221 #define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8) 222 #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10) 223 #define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13) 224 #define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16) 225 #define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2)) 226 #define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0) 227 228 /* viewport state */ 229 #define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1) 230 #define VIRGL_SET_VIEWPORT_START_SLOT 1 231 #define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6)) 232 #define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6)) 233 #define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6)) 234 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6)) 235 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6)) 236 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6)) 237 238 /* framebuffer state */ 239 #define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2) 240 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1 241 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2 242 #define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3) 243 244 /* vertex elements object */ 245 #define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1) 246 #define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1 247 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */ 248 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3) 249 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4) 250 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5) 251 252 /* vertex buffers */ 253 #define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3) 254 #define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1) 255 #define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2) 256 #define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3) 257 258 /* index buffer */ 259 #define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1) 260 #define VIRGL_SET_INDEX_BUFFER_HANDLE 1 261 #define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */ 262 #define VIRGL_SET_INDEX_BUFFER_OFFSET 3 /* only if sending an IB handle */ 263 264 /* constant buffer */ 265 #define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1 266 #define VIRGL_SET_CONSTANT_BUFFER_INDEX 2 267 #define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3 268 269 #define VIRGL_SET_UNIFORM_BUFFER_SIZE 5 270 #define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1 271 #define VIRGL_SET_UNIFORM_BUFFER_INDEX 2 272 #define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3 273 #define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4 274 #define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5 275 276 /* draw VBO */ 277 #define VIRGL_DRAW_VBO_SIZE 12 278 #define VIRGL_DRAW_VBO_START 1 279 #define VIRGL_DRAW_VBO_COUNT 2 280 #define VIRGL_DRAW_VBO_MODE 3 281 #define VIRGL_DRAW_VBO_INDEXED 4 282 #define VIRGL_DRAW_VBO_INSTANCE_COUNT 5 283 #define VIRGL_DRAW_VBO_INDEX_BIAS 6 284 #define VIRGL_DRAW_VBO_START_INSTANCE 7 285 #define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8 286 #define VIRGL_DRAW_VBO_RESTART_INDEX 9 287 #define VIRGL_DRAW_VBO_MIN_INDEX 10 288 #define VIRGL_DRAW_VBO_MAX_INDEX 11 289 #define VIRGL_DRAW_VBO_COUNT_FROM_SO 12 290 291 /* create surface */ 292 #define VIRGL_OBJ_SURFACE_SIZE 5 293 #define VIRGL_OBJ_SURFACE_HANDLE 1 294 #define VIRGL_OBJ_SURFACE_RES_HANDLE 2 295 #define VIRGL_OBJ_SURFACE_FORMAT 3 296 #define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4 297 #define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5 298 #define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4 299 #define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5 300 301 /* create streamout target */ 302 #define VIRGL_OBJ_STREAMOUT_SIZE 4 303 #define VIRGL_OBJ_STREAMOUT_HANDLE 1 304 #define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2 305 #define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3 306 #define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4 307 308 /* sampler state */ 309 #define VIRGL_OBJ_SAMPLER_STATE_SIZE 9 310 #define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1 311 #define VIRGL_OBJ_SAMPLER_STATE_S0 2 312 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0) 313 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3) 314 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6) 315 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x3) << 9) 316 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11) 317 #define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13) 318 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15) 319 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16) 320 321 #define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3 322 #define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4 323 #define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5 324 #define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */ 325 326 327 /* sampler view */ 328 #define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6 329 #define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1 330 #define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2 331 #define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3 332 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4 333 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5 334 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4 335 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5 336 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6 337 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0) 338 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3) 339 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6) 340 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9) 341 342 /* set sampler views */ 343 #define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2) 344 #define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1 345 #define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2 346 #define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3 347 348 /* bind sampler states */ 349 #define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2) 350 #define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1 351 #define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2 352 #define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3 353 354 /* set stencil reference */ 355 #define VIRGL_SET_STENCIL_REF_SIZE 1 356 #define VIRGL_SET_STENCIL_REF 1 357 #define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8))) 358 359 /* set blend color */ 360 #define VIRGL_SET_BLEND_COLOR_SIZE 4 361 #define VIRGL_SET_BLEND_COLOR(x) ((x) + 1) 362 363 /* set scissor state */ 364 #define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x) 365 #define VIRGL_SET_SCISSOR_START_SLOT 1 366 #define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2)) 367 #define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2)) 368 369 /* resource copy region */ 370 #define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13 371 #define VIRGL_CMD_RCR_DST_RES_HANDLE 1 372 #define VIRGL_CMD_RCR_DST_LEVEL 2 373 #define VIRGL_CMD_RCR_DST_X 3 374 #define VIRGL_CMD_RCR_DST_Y 4 375 #define VIRGL_CMD_RCR_DST_Z 5 376 #define VIRGL_CMD_RCR_SRC_RES_HANDLE 6 377 #define VIRGL_CMD_RCR_SRC_LEVEL 7 378 #define VIRGL_CMD_RCR_SRC_X 8 379 #define VIRGL_CMD_RCR_SRC_Y 9 380 #define VIRGL_CMD_RCR_SRC_Z 10 381 #define VIRGL_CMD_RCR_SRC_W 11 382 #define VIRGL_CMD_RCR_SRC_H 12 383 #define VIRGL_CMD_RCR_SRC_D 13 384 385 /* blit */ 386 #define VIRGL_CMD_BLIT_SIZE 21 387 #define VIRGL_CMD_BLIT_S0 1 388 #define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0) 389 #define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8) 390 #define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10) 391 #define VIRGL_CMD_BLIT_S0_RENDER_CONDITION_ENABLE(x) (((x) & 0x1) << 11) 392 #define VIRGL_CMD_BLIT_S0_ALPHA_BLEND(x) (((x) & 0x1) << 12) 393 #define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2 394 #define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3 395 #define VIRGL_CMD_BLIT_DST_RES_HANDLE 4 396 #define VIRGL_CMD_BLIT_DST_LEVEL 5 397 #define VIRGL_CMD_BLIT_DST_FORMAT 6 398 #define VIRGL_CMD_BLIT_DST_X 7 399 #define VIRGL_CMD_BLIT_DST_Y 8 400 #define VIRGL_CMD_BLIT_DST_Z 9 401 #define VIRGL_CMD_BLIT_DST_W 10 402 #define VIRGL_CMD_BLIT_DST_H 11 403 #define VIRGL_CMD_BLIT_DST_D 12 404 #define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13 405 #define VIRGL_CMD_BLIT_SRC_LEVEL 14 406 #define VIRGL_CMD_BLIT_SRC_FORMAT 15 407 #define VIRGL_CMD_BLIT_SRC_X 16 408 #define VIRGL_CMD_BLIT_SRC_Y 17 409 #define VIRGL_CMD_BLIT_SRC_Z 18 410 #define VIRGL_CMD_BLIT_SRC_W 19 411 #define VIRGL_CMD_BLIT_SRC_H 20 412 #define VIRGL_CMD_BLIT_SRC_D 21 413 414 /* query object */ 415 #define VIRGL_OBJ_QUERY_SIZE 4 416 #define VIRGL_OBJ_QUERY_HANDLE 1 417 #define VIRGL_OBJ_QUERY_TYPE_INDEX 2 418 #define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff) 419 #define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16) 420 #define VIRGL_OBJ_QUERY_OFFSET 3 421 #define VIRGL_OBJ_QUERY_RES_HANDLE 4 422 423 #define VIRGL_QUERY_BEGIN_HANDLE 1 424 425 #define VIRGL_QUERY_END_HANDLE 1 426 427 #define VIRGL_QUERY_RESULT_HANDLE 1 428 #define VIRGL_QUERY_RESULT_WAIT 2 429 430 /* render condition */ 431 #define VIRGL_RENDER_CONDITION_SIZE 3 432 #define VIRGL_RENDER_CONDITION_HANDLE 1 433 #define VIRGL_RENDER_CONDITION_CONDITION 2 434 #define VIRGL_RENDER_CONDITION_MODE 3 435 436 /* resource inline write */ 437 #define VIRGL_RESOURCE_IW_RES_HANDLE 1 438 #define VIRGL_RESOURCE_IW_LEVEL 2 439 #define VIRGL_RESOURCE_IW_USAGE 3 440 #define VIRGL_RESOURCE_IW_STRIDE 4 441 #define VIRGL_RESOURCE_IW_LAYER_STRIDE 5 442 #define VIRGL_RESOURCE_IW_X 6 443 #define VIRGL_RESOURCE_IW_Y 7 444 #define VIRGL_RESOURCE_IW_Z 8 445 #define VIRGL_RESOURCE_IW_W 9 446 #define VIRGL_RESOURCE_IW_H 10 447 #define VIRGL_RESOURCE_IW_D 11 448 #define VIRGL_RESOURCE_IW_DATA_START 12 449 450 /* set streamout targets */ 451 #define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1 452 #define VIRGL_SET_STREAMOUT_TARGETS_H0 2 453 454 /* set sample mask */ 455 #define VIRGL_SET_SAMPLE_MASK_SIZE 1 456 #define VIRGL_SET_SAMPLE_MASK_MASK 1 457 458 /* set clip state */ 459 #define VIRGL_SET_CLIP_STATE_SIZE 32 460 #define VIRGL_SET_CLIP_STATE_C0 1 461 462 /* polygon stipple */ 463 #define VIRGL_POLYGON_STIPPLE_SIZE 32 464 #define VIRGL_POLYGON_STIPPLE_P0 1 465 466 #define VIRGL_BIND_SHADER_SIZE 2 467 #define VIRGL_BIND_SHADER_HANDLE 1 468 #define VIRGL_BIND_SHADER_TYPE 2 469 470 #endif 471