Searched refs:VIRGL_OBJ_SHADER_OFFSET_VAL (Results 1 – 2 of 2) sorted by relevance
212 #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0) macro
294 offlen = VIRGL_OBJ_SHADER_OFFSET_VAL(shader_len); in virgl_encode_shader_state()296 …offlen = VIRGL_OBJ_SHADER_OFFSET_VAL((uintptr_t)sptr - (uintptr_t)str) | VIRGL_OBJ_SHADER_OFFSET_C… in virgl_encode_shader_state()