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Searched refs:VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/virgl/
Dvirgl_protocol.h222 #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10) macro
Dvirgl_encode.c230 VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(so_info->output[i].num_components) | in virgl_emit_shader_streamout()