Searched refs:VS_O_VTEX (Results 1 – 7 of 7) sorted by relevance
/external/mesa3d/src/gallium/auxiliary/vl/ |
D | vl_matrix_filter.c | 45 VS_O_VTEX = 0 enumerator 61 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); in create_vert_shader() 96 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader()
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D | vl_deint_filter.c | 60 VS_O_VTEX = 0 enumerator 76 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); in create_vert_shader() 101 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_copy_frag_shader() 153 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_deint_frag_shader()
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D | vl_median_filter.c | 43 VS_O_VTEX = 0 enumerator 59 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); in create_vert_shader() 108 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader()
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D | vl_bicubic_filter.c | 46 VS_O_VTEX = 0 enumerator 62 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); in create_vert_shader() 174 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader()
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D | vl_zscan.c | 49 VS_O_VTEX = 0 enumerator 128 o_vtex[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i); in create_vert_shader() 194 …vtex[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i, TGSI_INTERPOLATE_LINEAR… in create_frag_shader()
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D | vl_mc.c | 49 VS_O_VTEX = VS_O_VBOTTOM enumerator 272 vs_callback(callback_priv, r, shader, VS_O_VTEX, t_vpos); in create_ycbcr_vert_shader() 352 fs_callback(callback_priv, r, shader, VS_O_VTEX, tmp); in create_ycbcr_frag_shader()
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D | vl_compositor.c | 51 VS_O_VTEX = 0, enumerator 75 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); in create_vert_shader() 250 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_video_buffer() 343 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_palette() 384 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_rgba()
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