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Searched refs:VaryingHandle (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLVaryingHandler.cpp14 GrGLSLVaryingHandler::VaryingHandle GrGLVaryingHandler::addPathProcessingVarying( in addPathProcessingVarying()
29 return VaryingHandle(varyingInfo.fLocation); in addPathProcessingVarying()
DGrGLVaryingHandler.h23 VaryingHandle addPathProcessingVarying(const char* name, GrGLSLVertToFrag*,
DGrGLProgramDataManager.h74 void setPathFragmentInputTransform(VaryingHandle u, int components,
DGrGLProgramDataManager.cpp243 void GrGLProgramDataManager::setPathFragmentInputTransform(VaryingHandle u, in setPathFragmentInputTransform()
/external/skia/src/gpu/
DGrPathProcessor.cpp101 typedef GrGLSLProgramDataManager::VaryingHandle VaryingHandle; typedef in GrGLPathProcessor
103 VaryingHandle fHandle;
/external/skia/src/gpu/glsl/
DGrGLSLProgramDataManager.h56 GR_DEFINE_RESOURCE_HANDLE_CLASS(VaryingHandle);
57 virtual void setPathFragmentInputTransform(VaryingHandle u, int components,
DGrGLSLVarying.h156 typedef GrGLSLProgramDataManager::VaryingHandle VaryingHandle; typedef
/external/skia/src/gpu/vk/
DGrVkPipelineStateDataManager.h47 void setPathFragmentInputTransform(VaryingHandle u, int components, in setPathFragmentInputTransform()