Home
last modified time | relevance | path

Searched refs:Vec3 (Results 1 – 25 of 172) sorted by relevance

1234567

/external/deqp/modules/gles3/accuracy/
Des3aVaryingInterpolationTests.cpp47 using tcu::Vec3;
61 static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, floa… in projectedTriInterpolate()
66 …rfaceAccess& dst, const float coords[4*3], const Vec4& wCoord, const Vec3& scale, const Vec3& bias) in renderReference()
71Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2… in renderReference()
72Vec3 triG[2] = { Vec3(coords[0*3+1], coords[1*3+1], coords[2*3+1]), Vec3(coords[3*3+1], coords[2… in renderReference()
73Vec3 triB[2] = { Vec3(coords[0*3+2], coords[1*3+2], coords[2*3+2]), Vec3(coords[3*3+2], coords[2… in renderReference()
74 tcu::Vec3 triW[2] = { wCoord.swizzle(0, 1, 2), wCoord.swizzle(3, 2, 1) }; in renderReference()
103 … name, const char* desc, glu::Precision precision, const tcu::Vec3& minVal, const tcu::Vec3& maxVa…
110 tcu::Vec3 m_min;
111 tcu::Vec3 m_max;
[all …]
/external/deqp/modules/gles2/accuracy/
Des2aVaryingInterpolationTests.cpp45 using tcu::Vec3;
59 static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, floa… in projectedTriInterpolate()
64 …rfaceAccess& dst, const float coords[4*3], const Vec4& wCoord, const Vec3& scale, const Vec3& bias) in renderReference()
69Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2… in renderReference()
70Vec3 triG[2] = { Vec3(coords[0*3+1], coords[1*3+1], coords[2*3+1]), Vec3(coords[3*3+1], coords[2… in renderReference()
71Vec3 triB[2] = { Vec3(coords[0*3+2], coords[1*3+2], coords[2*3+2]), Vec3(coords[3*3+2], coords[2… in renderReference()
72 tcu::Vec3 triW[2] = { wCoord.swizzle(0, 1, 2), wCoord.swizzle(3, 2, 1) }; in renderReference()
101 … name, const char* desc, glu::Precision precision, const tcu::Vec3& minVal, const tcu::Vec3& maxVa…
108 tcu::Vec3 m_min;
109 tcu::Vec3 m_max;
[all …]
/external/swiftshader/third_party/LLVM/test/CodeGen/ARM/
D2009-11-30-LiveVariablesBug.ll6 …c" = type { %"lsm", %"Vec3", %"av"*, float, i8, float, %"lsm", i8, %"Vec3", %"Vec3", %"Vec3", floa…
7 %"lsm" = type { %"als", %"Vec3", %"Vec3", %"Vec3", %"Vec3" }
8 %"Vec3" = type { float, float, float }
10 define arm_aapcs_vfpcc void @foo(%"c"* %this, %"Vec3"* nocapture %adjustment) {
24 %0 = call arm_aapcs_vfpcc %"Vec3" undef(%"lsm"* undef) ; <%"Vec3"> [#uses=1]
25 %mrv_gr69 = extractvalue %"Vec3" %0, 1 ; <float> [#uses=1]
/external/llvm/test/CodeGen/ARM/
D2009-11-30-LiveVariablesBug.ll6 …c" = type { %"lsm", %"Vec3", %"av"*, float, i8, float, %"lsm", i8, %"Vec3", %"Vec3", %"Vec3", floa…
7 %"lsm" = type { %"als", %"Vec3", %"Vec3", %"Vec3", %"Vec3" }
8 %"Vec3" = type { float, float, float }
10 define arm_aapcs_vfpcc void @foo(%"c"* %this, %"Vec3"* nocapture %adjustment) {
24 %0 = call arm_aapcs_vfpcc %"Vec3" undef(%"lsm"* undef) ; <%"Vec3"> [#uses=1]
25 %mrv_gr69 = extractvalue %"Vec3" %0, 1 ; <float> [#uses=1]
/external/deqp/modules/glshared/
DglsLongStressTestUtil.cpp31 using tcu::Vec3;
128 context.attributes.push_back(gls::VarSpec("a_position", Vec3(-0.1f), Vec3(0.1f))); in generateBufferContext()
163 …context.attributes.push_back(gls::VarSpec("a_position", Vec3(-positionFactor), Vec3(position… in generateTextureContext()
232 context.attributes.push_back(gls::VarSpec("a_position", Vec3(-0.1f), Vec3(0.1f))); in generateBufferAndTextureContext()
385 context.attributes.push_back(gls::VarSpec("a_normal${NS}", Vec3(-1.0f), Vec3(1.0f))); in generateFragmentPointLightContext()
388 …context.uniforms.push_back(gls::VarSpec("u_material${NS}.ambientColor", Vec3(0.0f), Vec3(1.… in generateFragmentPointLightContext()
390 …context.uniforms.push_back(gls::VarSpec("u_material${NS}.emissiveColor", Vec3(0.0f), Vec3(1.… in generateFragmentPointLightContext()
391 …context.uniforms.push_back(gls::VarSpec("u_material${NS}.specularColor", Vec3(0.0f), Vec3(1.… in generateFragmentPointLightContext()
394 context.uniforms.push_back(gls::VarSpec("u_light${NS}[0].color", Vec3(0.0f), Vec3(1.0f))); in generateFragmentPointLightContext()
396 …context.uniforms.push_back(gls::VarSpec("u_light${NS}[0].direction", Vec3(-1.0f), Vec3(1.0f)… in generateFragmentPointLightContext()
[all …]
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp118 tcu::Vec3 minDX;
119 tcu::Vec3 maxDX;
120 tcu::Vec3 minDY;
121 tcu::Vec3 maxDY;
148 const tcu::Vec3& minDX_, in TextureLookupSpec()
149 const tcu::Vec3& maxDX_, in TextureLookupSpec()
150 const tcu::Vec3& minDY_, in TextureLookupSpec()
151 const tcu::Vec3& maxDY_, in TextureLookupSpec()
237 using tcu::Vec3;
527 Vec3 sx = m_lookupSpec.maxDX-m_lookupSpec.minDX; in init()
[all …]
Des3fFboStencilbufferTests.cpp41 using tcu::Vec3;
112 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, … in render()
115 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +… in render()
124 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(+0.5f, +0.5f, 0.… in render()
130 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.… in render()
209 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, … in render()
212 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +… in render()
221 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(+0.5f, +0.5f, 0.… in render()
227 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.… in render()
Des3fDepthTests.cpp205 using tcu::Vec3; in render()
223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render()
226 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render()
231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f)); in render()
234 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f)); in render()
239 sglr::drawQuad(context, shaderID, Vec3(0.0f, -1.0f, 0.5f), Vec3(1.0f, 0.0f, 0.5f)); in render()
242 sglr::drawQuad(context, shaderID, Vec3(0.0f, -1.0f, 0.3f), Vec3(1.0f, 0.0f, 0.3f)); in render()
247 sglr::drawQuad(context, shaderID, Vec3(0.0f, 0.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
250 sglr::drawQuad(context, shaderID, Vec3(0.0f, 0.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
Des3fFboInvalidateTests.cpp46 using tcu::Vec3;
160 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0… in render()
171 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render()
194 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render()
247 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0… in render()
257 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render()
266 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render()
289 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
326 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0… in render()
343 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render()
[all …]
Des3fFboDepthbufferTests.cpp41 using tcu::Vec3;
107 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0… in render()
128 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
204 …sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f… in render()
210 …sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f… in render()
215 …sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f… in render()
290 …sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f… in render()
295 …sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f… in render()
Des3fFboRenderTest.cpp48 using tcu::Vec3;
579 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render()
585 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render()
596 sglr::drawQuad(context, texFromFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
685 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
693 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
698 sglr::drawQuad(context, texShaderID, Vec3(0.5f, 0.5f, 0.5f), Vec3(1.0f, 1.0f, 0.5f)); in render()
715 sglr::drawQuad(context, flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
727 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
830 sglr::drawQuad(context, shaderID, Vec3(-0.9f, -0.9f, 0.0f), Vec3(0.9f, 0.9f, 0.0f)); in render()
[all …]
/external/flatbuffers/tests/MyGame/Example/
DVec3.go9 type Vec3 struct { struct
13 func (rcv *Vec3) Init(buf []byte, i flatbuffers.UOffsetT) { argument
18 func (rcv *Vec3) Table() flatbuffers.Table { argument
22 func (rcv *Vec3) X() float32 { argument
25 func (rcv *Vec3) MutateX(n float32) bool { argument
29 func (rcv *Vec3) Y() float32 { argument
32 func (rcv *Vec3) MutateY(n float32) bool { argument
36 func (rcv *Vec3) Z() float32 { argument
39 func (rcv *Vec3) MutateZ(n float32) bool { argument
43 func (rcv *Vec3) Test1() float64 { argument
[all …]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp45 using tcu::Vec3;
115 tcu::Vec3 minDX;
116 tcu::Vec3 maxDX;
117 tcu::Vec3 minDY;
118 tcu::Vec3 maxDY;
145 const tcu::Vec3& minDX_, in TextureLookupSpec()
146 const tcu::Vec3& maxDX_, in TextureLookupSpec()
147 const tcu::Vec3& minDY_, in TextureLookupSpec()
148 const tcu::Vec3& maxDY_, in TextureLookupSpec()
603 Vec3 sx = m_lookupSpec.maxDX-m_lookupSpec.minDX; in ShaderTextureFunctionInstance()
[all …]
/external/deqp/framework/common/
DtcuTexLookupVerifier.hpp109 Vec2 computeCubeLodBoundsFromDerivates (const Vec3& coord, const Vec3& coordDx, const Vec3& coordD…
115 …ew& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2&…
117 …iew& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2&…
118 …ew& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2&…
129 …sampler, TexLookupScaleMode scaleMode, const LookupPrecision& prec, const Vec3& coord, const Vec4&…
130 …pler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec3& coord, const IVec4…
131 …pler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec3& coord, const UVec4…
139 …iew& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, int compone…
140 …w& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int compone…
141 …w& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int compone…
[all …]
/external/deqp/modules/gles2/functional/
Des2fDepthTests.cpp202 using tcu::Vec3; in render()
220 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render()
223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render()
228 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f)); in render()
231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f)); in render()
236 sglr::drawQuad(context, shaderID, Vec3(0.0f, -1.0f, 0.5f), Vec3(1.0f, 0.0f, 0.5f)); in render()
239 sglr::drawQuad(context, shaderID, Vec3(0.0f, -1.0f, 0.3f), Vec3(1.0f, 0.0f, 0.3f)); in render()
244 sglr::drawQuad(context, shaderID, Vec3(0.0f, 0.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
247 sglr::drawQuad(context, shaderID, Vec3(0.0f, 0.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
Des2fShaderAlgorithmTests.cpp188 Vec3 rgb = Vec3(L); in init()
200 if (sextant == 0) rgb = Vec3(v, mid1, m); in init()
201 else if (sextant == 1) rgb = Vec3(mid2, v, m); in init()
202 else if (sextant == 2) rgb = Vec3(m, v, mid1); in init()
203 else if (sextant == 3) rgb = Vec3(m, mid2, v); in init()
204 else if (sextant == 4) rgb = Vec3(mid1, m, v); in init()
205 else rgb = Vec3(v, m, mid2); in init()
242 Vec3 hsl; in init()
245 hsl = Vec3(0.0f, 0.0f, L); in init()
261 hsl = Vec3(H, S, L); in init()
Des2fFboRenderTest.cpp49 using tcu::Vec3;
710 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
788 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
791 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 1.0f), Vec3(1.0f, 1.0f, -1.0f)); in render()
803 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
882 sglr::drawQuad(context, singleTexShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
905 sglr::drawQuad(context, mixShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
971 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
979 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1042 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
[all …]
/external/deqp/framework/opengl/simplereference/
DsglrContextUtil.hpp34 void drawQuad (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1);
36 …adWithVaoBuffers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1);
37 …ithClientPointers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1);
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktSampleVerifierUtil.hpp47 tcu::Vec2 calcLodBounds (const tcu::Vec3& dPdx,
48 const tcu::Vec3& dPdy,
67 void calcTexelGridCoordRange (const tcu::Vec3& unnormalizedCoordMin,
68 const tcu::Vec3& unnormalizedCoordMax,
75 tcu::Vec3& unnormalizedCoordMin,
76 tcu::Vec3& unnormalizedCoordMax);
77 void calcCubemapFaceCoords (const tcu::Vec3& r,
78 const tcu::Vec3& drdx,
79 const tcu::Vec3& drdy,
84 int calcCandidateCubemapFaces (const tcu::Vec3& r);
/external/deqp/external/vulkancts/modules/vulkan/tessellation/
DvktTessellationCoordinatesTests.cpp127 std::vector<tcu::Vec3> generateReferenceTessCoords (const TessPrimitiveType primitiveType, in generateReferenceTessCoords()
133 return std::vector<tcu::Vec3>(); in generateReferenceTessCoords()
191 return std::vector<tcu::Vec3>(); in generateReferenceTessCoords()
212 void drawTessCoordPoint (tcu::Surface& dst, const TessPrimitiveType primitiveType, const tcu::Vec3&… in drawTessCoordPoint()
245 …on (tcu::Surface& dst, const TessPrimitiveType primitiveType, const std::vector<tcu::Vec3>& coords) in drawTessCoordVisualization()
257 inline bool vec3XLessThan (const tcu::Vec3& a, const tcu::Vec3& b) in vec3XLessThan()
262 int binarySearchFirstVec3WithXAtLeast (const std::vector<tcu::Vec3>& sorted, float x) in binarySearchFirstVec3WithXAtLeast()
264 const tcu::Vec3 ref(x, 0.0f, 0.0f); in binarySearchFirstVec3WithXAtLeast()
265 …const std::vector<tcu::Vec3>::const_iterator first = std::lower_bound(sorted.begin(), sorted.end()… in binarySearchFirstVec3WithXAtLeast()
275 const std::vector<tcu::Vec3>& subset, in oneWayComparePointSets()
[all …]
DvktTessellationUtil.cpp885 std::vector<tcu::Vec3> generateReferenceTriangleTessCoords (const SpacingMode spacingMode, in generateReferenceTriangleTessCoords()
891 std::vector<tcu::Vec3> tessCoords; in generateReferenceTriangleTessCoords()
897 tessCoords.push_back(tcu::Vec3(1.0f, 0.0f, 0.0f)); in generateReferenceTriangleTessCoords()
898 tessCoords.push_back(tcu::Vec3(0.0f, 1.0f, 0.0f)); in generateReferenceTriangleTessCoords()
899 tessCoords.push_back(tcu::Vec3(0.0f, 0.0f, 1.0f)); in generateReferenceTriangleTessCoords()
908 …++) { const float v = (float)i / (float)outer0; tessCoords.push_back(tcu::Vec3( 0.0f, v,… in generateReferenceTriangleTessCoords()
909 …++) { const float v = (float)i / (float)outer1; tessCoords.push_back(tcu::Vec3(1.0f - v, 0.0f,… in generateReferenceTriangleTessCoords()
910 …++) { const float v = (float)i / (float)outer2; tessCoords.push_back(tcu::Vec3( v, 1.0f - v,… in generateReferenceTriangleTessCoords()
918 tessCoords.push_back(tcu::Vec3(1.0f/3.0f)); in generateReferenceTriangleTessCoords()
923 const tcu::Vec3 corners[3] = in generateReferenceTriangleTessCoords()
[all …]
/external/deqp/framework/opengl/
DgluTextureTestUtil.cpp172 inline float triangleInterpolate (const tcu::Vec3& v, float x, float y) in triangleInterpolate()
198 …eNonProjectedTriLod (LodMode mode, const tcu::IVec2& dstSize, deInt32 srcSize, const tcu::Vec3& sq) in computeNonProjectedTriLod()
236 …de, const tcu::IVec2& dstSize, const tcu::IVec2& srcSize, const tcu::Vec3& sq, const tcu::Vec3& tq) in computeNonProjectedTriLod()
277 …Vec2& dstSize, const tcu::IVec3& srcSize, const tcu::Vec3& sq, const tcu::Vec3& tq, const tcu::Vec… in computeNonProjectedTriLod()
291 static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, floa… in projectedTriInterpolate()
296 static inline float triDerivateX (const tcu::Vec3& s, const tcu::Vec3& w, float wx, float width, fl… in triDerivateX()
302 static inline float triDerivateY (const tcu::Vec3& s, const tcu::Vec3& w, float wy, float height, f… in triDerivateY()
309 static float computeProjectedTriLod (LodMode mode, const tcu::Vec3& u, const tcu::Vec3& projection,… in computeProjectedTriLod()
319 …loat computeProjectedTriLod (LodMode mode, const tcu::Vec3& u, const tcu::Vec3& v, const tcu::Vec3 in computeProjectedTriLod()
331 …teProjectedTriLod (LodMode mode, const tcu::Vec3& u, const tcu::Vec3& v, const tcu::Vec3& w, const… in computeProjectedTriLod()
[all …]
/external/deqp/framework/referencerenderer/
DrrFragmentOperations.cpp30 using tcu::Vec3;
326 case BLENDFUNC_ZERO: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(0.0f)) break; \ in executeBlendFactorComputeRGB()
327 case BLENDFUNC_ONE: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f)) break; \ in executeBlendFactorComputeRGB()
329 …case BLENDFUNC_ONE_MINUS_SRC_COLOR: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - src.s… in executeBlendFactorComputeRGB()
331 …case BLENDFUNC_ONE_MINUS_DST_COLOR: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - dst.s… in executeBlendFactorComputeRGB()
332 …case BLENDFUNC_SRC_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(src.w())) break… in executeBlendFactorComputeRGB()
333 …case BLENDFUNC_ONE_MINUS_SRC_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - src.w(… in executeBlendFactorComputeRGB()
334 …case BLENDFUNC_DST_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(dst.w())) break… in executeBlendFactorComputeRGB()
335 …case BLENDFUNC_ONE_MINUS_DST_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - dst.w(… in executeBlendFactorComputeRGB()
337 …case BLENDFUNC_ONE_MINUS_CONSTANT_COLOR: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - bl… in executeBlendFactorComputeRGB()
[all …]
/external/deqp/modules/gles2/scripts/
Dgenutil.py227 def toVec3(self): return Vec3(self.x, self.x, self.x)
285 elif isinstance(val, Vec3):
286 return Vec3(self.x * val.x, self.x * val.y, self.x * val.z)
297 elif isinstance(val, Vec3):
298 return Vec3(self.x / val.x, self.x / val.y, self.x / val.z)
310 elif (len(lst) == 3): return Vec3(lst[0], lst[1], lst[2])
343 def toVec3(self): return Vec3(self.x, self.y, 0.0)
416 class Vec3(Vec): class
423 def applyUnary(self, func): return Vec3(func(self.x), func(self.y), func(self.z))
424 …def applyBinary(self, func, other): return Vec3(func(self.x, other.x), func(self.y, other.y), func…
[all …]
/external/flatbuffers/samples/
Dmonster_generated.h12 struct Vec3;
106 MANUALLY_ALIGNED_STRUCT(4) Vec3 FLATBUFFERS_FINAL_CLASS {
113 Vec3() {
114 memset(this, 0, sizeof(Vec3));
116 Vec3(const Vec3 &_o) {
117 memcpy(this, &_o, sizeof(Vec3));
119 Vec3(float _x, float _y, float _z)
143 STRUCT_END(Vec3, 12);
147 std::unique_ptr<Vec3> pos;
175 const Vec3 *pos() const {
[all …]

1234567